Type of Spell: Ritual
Spell Power Ranking: C
Casters Required: 1 or more
Description: Upon completion, this ritual creates a glowing circle inscribed with runes. When a target steps into the circle or gets close enough, tendrils emerge at lightning speed, initially binding their joints. If the target resists, the tendrils multiply, covering their limbs and rendering them completely immobile. The tendrils can suppress magic by 25% and block attempts at teleportation for the duration if cast by multiple people. The tendrils only release if the caster wills it or if the trap is destroyed.
Mana Cost: Medium, drains each turn. With multiple casters, the mana drain is shared.
Limitations & Side Effects:
Casting solo works but increases the mana drain by 50%.
Can only trap targets up to 10 meters in size. Size increases by 5 meters per caster.
Destroying the ground where the circle is drawn disrupts the ritual.
Can only trap a single individual at a time.
For each additional caster, the tendrils become stronger, requiring more force to break free.
Cooldown: 6 Turns
Requirements: N/A
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