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Conjuration- Summon King of Chains

Type of Spell: Conjuration


Spell Power Ranking: S


Description: An ancient spell said to be lost through time, capable of unleashing a powerful being. After charging for 3 turns, the user summons a colossal entity ranging half a kilometer in size, bound in enormous chains that fade into nothingness. The entity itself is immobile but can summon numerous chains that it controls at will, capable of interacting with beings that are normally unaffected by physical means. These chains can span the range of an entire city block and are 4x stronger than the chains from the spell "Magic Grappling Chains." Any entity in contact with the chains cannot teleport or use 'quick escape' magic, forcing physical removal of the chains before such magic can be used.


Mana Cost: Very High


Limitations & Side Effects:

  • The user hears disturbing ramblings in their mind while the entity is summoned. Without high mental resistance, these whispers can cause mental strain, reducing the user's ability to concentrate on other spells or actions.

  • The chains are extremely strong but can still be broken by powerful magic or concerted physical effort.

  • The summoned entity lasts for 15 turns.


Cooldown: 1 Month


Requirements: High concentration and mental resistance are required.



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