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Conjuration - Conjure School of Fish

Type of Spell: Conjuration


Spell Power Ranking: D


Description: The user summons 10 enhanced fish that can be controlled at will. These fish have 2x the speed and agility of normal fish but also possess limited sensory enhancements, allowing them to detect slight vibrations and disturbances in water. They can relay these senses back to the caster.


Mana Cost: Low


Limitations/Side Effects:

  • The fish are still physically fragile, with durability only slightly stronger than that of regular fish.

  • They must remain in water to survive; outside of water, they perish after 2 turns.

  • They can last for 15 turns in water or until killed.

  • They have no offensive capabilities beyond normal biting force and cannot be used effectively in combat.


Cooldown: 4 Turns


Requirements: N/A



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