Type of Spell: Conjuration
Spell Power Ranking: C
Description: The caster conjures a spectral storm that occupies a 10 by 10-meter cube in a location they can see. The storm generates heavy rainfall, strong winds, and intermittent lightning strikes. While the storm cannot directly harm creatures, it provides cover, disrupts vision, and creates a suitable atmosphere for water-based spells or elemental manipulation. Water spells cast within the storm’s area of effect benefit as if sourced from a medium-sized lake.
Mana Cost: Medium
Limitations/Side Effects:
The storm lasts for 5 turns and can be dispelled by powerful magical attacks.
While the storm provides cover and fuels water-based spells, it cannot damage creatures directly, even those vulnerable to lightning or water.
Visibility within the storm is reduced.
Boosts can increase the storm's size and extend its duration. No further increases in its ability to cause harm are permitted.
Cooldown: 3 Turns
Requirements: Enough open space to summon the storm
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