Type of Spell: Conjuration
Spell Power Ranking: C
Description: The caster summons a group of 9 ethereal knights to aid them, with 3 wielding swords, 3 armed with bows and arrows, and 3 carrying shields and hammers. These knights possess the intelligence of a human and are capable of performing complex tasks and combat maneuvers at the command of the caster. Each knight has mastery over their respective weapons, allowing them to fight with the proficiency of an experienced knight.
Mana Cost: Medium
Limitations/Side Effects:
The knights can be destroyed by physical or magical attacks.
The knights last for 12 turns or until they are defeated.
Spell boosts can increase the capabilities of the knights by no more than 50x or their amount by 100x.
Cooldown: 15 turns
Requirements: N/A
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