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No-Clan Races

A collection of races that belong to, or are recognized for being commonly found without a specific clan. This does not mean they can not belong to a clan, in fact, they can belong to any clan if they wish.

Inanimate

[No Clan] Living Weapon

Appearance -

They usually have the form of a normal human, with normal human traits, but can also change into the form of a weapon.

 

Information - 

Living Weapons are a race of beings that were at first artificially created by people, in order to be living weapons. However, as time passed they have more commonly been created through the reproduction of other Living Weapons.

 

They were originally made using special magic, infusing a soul into the core of a weapon, making it gain a unique ego and humanoid form. But as time went on and more Living Weapons were made, they have gained the ability to reproduce with each other, and have humanoid off-springs that can also change into weapons. Due to this, while still rare, they aren't as rare as before.

 

The weapon form they can take varies depending on a lot of aspects, the most notable is the maker/parents and the personality of the Living Weapon, with common forms being swords, axes, shurikens, knives, spears, goblets, but they can also come in more inconvenient forms such as lanterns, canes, pens, and more.

 

Living Weapons, in most cases, all require a partner in order to be able to fight properly, because they can't wield themselves in their weapon form. Due to this, most Living Weapons have a co-dependent relationship.

Abilities -

Common:

  • Weaponized Form = They can take a weaponized form, allowing them to be used.

  • Bonding = They can bond to someone to always be able to locate that person, and make themselves only be able to be used by that person.

Uncommon:

  • Semi-Weaponizing = Some of them can weaponize a part of their body in order to use that part.

  • Self-Floating = Some are able to float while in their weapon form, thus allowing them to move around somewhat.

Rare:

  • Link Teleport = In some rare cases, they are able to teleport to the person they are bonded with, no matter how far.

​

Weaknesses -

  • Magic = They aren’t the best at magic.

  • Welder = They need a wielder to be properly used in most cases.

​

Lifespan -

Unaging.

 

Extra -

N/A

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[No Clan] Doll

Appearance -

They are humanoid in form, much similar looking to a human, however, they stand out due to their body not being made of organic matter, but instead commonly made from plastic, metal, or other similar material.

 

Information - 

Dolls are a race of beings that were artificially created by people in order to serve a purpose. They are made by using special magic to seal the soul of a recently deceased into a body made of non-organic materials. 

 

These newly created dolls, now infused with a soul, gain new life and the ability to freely move around and think, however, they remember nothing of their previous life. Due to this, they are often treated quite normally by the common people, however, in most cases when a doll is made it is for some form of work, often enslaving them.

 

Dolls don’t have organs, so they don’t need to do a lot of things normal people need to do in order to survive, such as eat, respire, sleep, and more. However, they will die instantly if the seal on them is destroyed.

 

While originally quite rare, in recent years dolls have become more common, and have a lot more freedom than they did in the past, so seeing one isn't uncommon.

Abilities -

Common:

  • Body Modification = They can modify their body to be suitable for different needs, equipping weapons or other such things to it.

 

Weaknesses -

  • Seal = If their seal is destroyed they will die, it is usually located on their body somewhere. If it is injured it may malfunction.

  • Mana Flow = They can temporarily be stunned by mana weirdly flowing through them.​

​

Lifespan -

Unaging.

 

Extra -

N/A

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[No Clan] Dragon

Appearance -

They are usually large in frame, with a body covered in scales and the appearance of a giant reptile. Almost all of them have wings of some form, be it small or large, and all have four legs and a tail. In human form they can retain attributes of their dragon form, some having the tail, wings, eyes, etc.

 

Information - 

A race of powerful and respected reptilian-based beings that can vary in size and strength. They have been around since the first races were made and have evolved into the Dragons of today due to roaming the lands of Shinseina. 

 

Dragons as a whole are a race few in numbers, and rarely encountered due to a lot of factors, ranging from their low birth rate, to their secluded nature. They are often feared as dangerous or vicious creatures, with people often trying to hunt and kill them for their bodies; adding to their rare nature.

 

Most of them use a special type of magic called draconic magic, a type of magic that no other race but their own can use due to the fact that their essence is mixed into it, this type of magic, basically makes any magic they do have a mixture of themselves in it, and slightly scaled up to fit their draconic size. 

 

Dragons are one of the most durable races in the world, and where they lack in other capabilities, they make up for in size, being able to grow to many times more than that of a human. Yet, thanks to their humanoid form they can easily blend in and go unnoticed.​

Abilities -

Common:

  • Humanoid Form = They can shapeshift into a humanoid form to move around easier however doing so halves all their physical abilities.

  • Draconic Physic = Dragons are one of the most physically capable races in the world, with them having strength anywhere close to 9-10 times that of a human while in their dragon form.

  • Dragon Scales = Dragons are covered in scales throughout their entire body, and these scales are extremely hard, being almost 15-17 times as durable as a human. With their skin itself being half that.

  • Draconic Mana = Draconic mana is a sort of magic that all dragons have and use, it's a passive buff infused in everything dragons do, boosting their magical abilities by two times. It allows them to halve spell cooldowns and enhance their rune capabilities.

Uncommon:

  • Tongue of All = This gives dragons the ability to understand and use any language they hear for a period of time.

  • Elemental Breath = This grants dragons the ability to breathe out a wave of a specific element, both in dragon and human form.

Rare:

  • Dragon Eyes = This is a rare phenomenon for dragons, it sees through the unseen, able to see through illusions, the flow of mana, and even in some rare cases, through the hidden.

 

Weaknesses -

  • Nape = The nape of the dragon is the weakest part of its body being only as hard as steel.

  • Human Form = A dragon's human form halves its general strength, due to the human body not being capable of handling the full power of a dragon.

  • Eyes = Due to dragons' sensitive eyes they can be blinded temporarily with bright flashing lights.

  • Speed = Due to their massive size, while in dragon form a dragon is only as fast as that of a human, even while flying.

​

Lifespan -

Unaging.

​

Extra -

They are Permission Only.

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[No Clan] Elemental

Appearance -

They are usually humanoid in form, but can change their shape at will due to being made out of elemental matter. Their main feature is being made up of the element they represent, be it fire, water, earth, wind, or nature.

​

Information - 

Elementals are a race of beings that have existed for a very long time and have always represented the elements in form and being. Respected by many due to what they represent, especially people that are keen on nature.

 

They are usually formed when a natural disaster occurs or the mana in or around a certain elemental area grows very dense, forming a core. Due to this, they aren't very common to come across, but encountering one isn't impossible in recent times. Many respect or simply accept them, but people that have faced the wrath of mother nature are known to dislike or even hate them.

 

They are made up of pure elements and mana, making them rather unique and powerful in essence, with the elements they can be being; fire, water, earth, wind, and nature, meaning plants.

 

Elementals, while uncommon, aren't completely rare so they can be encountered, however they do exact some elementals that are very very rare and can only form under special occasions, commonly known as Light and Dark Elementals.

Abilities -

Common:

  • Elemental Mastery = They are powerful in magic pertaining to the element they are.

  • Shapeshifting = They can change their form at will since they are made of elements.

  • Elemental Resistance = They are immune to being affected by their element to a certain extent. The extent of which will be worked out in the character.

Uncommon:

  • Solid Form = Some can condense themselves down to a solid humanoid form that is able to physically interact with things, however, they still carry their elemental properties.

  • Elemental Compression = They can temporarily compress their elemental mana to a smaller form in order to boost their elemental magic by 2 times the original for 5 turns with a cooldown of 10 turns.

Rare:

  • Supernova = They are able to explode their body with mana by force, expanding them to a large mass while also boosting them by 3 times their original for 3 turns, but in exchange, they suffer serious drawbacks afterward such as mana drain, passing out, and more. Cooldown 13 turns.

 

Weaknesses -

  • Opposite Element = Things of the opposite element can hurt, or even kill them.

  • Core = They have a core located within their body, and if destroyed they will die.​

​

Lifespan -

1500.

 

Extra -

Light and Dark Elemental are Permission Only. Normal elements are not.

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[No Clan] Merfolk

Appearance -

They are humanoid in form with the upper body of a human, and the lower body of a fishtail. Their tail is covered in scales, with varying colors that usually match their hair color. Some can even have gills or other fish-like traits in parts of their body.

​

Information - 

Merfolks are a race of people that are assumed to be half-fish and half-human in genetics. Commonly found in the shallow parts of the ocean, but have adapted to live on land as well thanks to the evolution of Mana-Tech.

 

Merfolks are quite famous for their looks, but more importantly, their singing voice. Common tales of merfolks tell of how beautiful they are, often sailors retell of the beauty that mesmerizes them, but above all else, their voice is said to be truly enchanting. With many paying to her merfolks sing.

 

They are capable of freely swimming around and moving underwater thanks to their fish-fin, along with breathing water without a problem due to their special lungs. And thanks to their close connection to the ocean, they are blessed with an affinity for water, and the ability to control water.

Abilities -

Common:

  • Water Control = They have the ability to control nearby water sources at will to an extent.

  • Humanoid Form = Once out of water they can change their tail into humanoid legs.

  • Singing = They have very beautiful and enticing singing voices, being able to charm animals and even people to an extent.

Uncommon:

  • Fish Tongue = They can talk to aquatic animals.

  • Water Affinity = They are said to be blessed by the ocean, being able to use water magic much better than some.

Rare:

  • Ocean's Blessing = Some can call upon the power of the ocean in order to temporarily boost all their magical capabilities by 3 times the original for 3 turns as long as it's related to water. Cooldown 12 turns.

 

Weaknesses -

  • Lack of Water = They can’t stay out of water longer than a few days.

  • Water Manipulation = They can only control water within a range of 50 meters without it becoming difficult.

​​

Lifespan -

560.

 

Extra -

N/A

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[No Clan] Naphraq

Appearance -

They are usually bulky and large in frame, with most resembling a humanoid form, but can be made in different forms. They are usually made from stone, metal, ice, or materials that are similar. All with a glowing core somewhere in their body.

 

Information - 

Naphraqs are a race of beings that were artificially created by magic in order to fulfill a given task, even after their maker is gone. While some have existed for years, some are made even to this day.

 

They are usually made from some form of solid material, but unlike Dolls, they don’t have a soul implemented into them but are instead brought to life artificially. They aren’t very good with emotions, or common sense, due to being made with a single task in mind, and will do whatever they can to fulfill that task. People see them as nothing but tools, often not treating them like actually living beings.

 

Being made from solid material, they are often very large and bulky, with strength to match their size along with high durability. Often made for defending things or acting as guards, they are quite strong.

 

In recent times more and more Naphraqs without purpose have been seen appearing, either due to their creators forgetting to give them one before dying or simply due to their purpose no longer existing. Due to this, they wander the world without purpose.

Abilities - 
Common:

  • Indestructible = As long as their core is fine, they will keep
    reforming.

  • Enhanced Strength = They have strength to match their size, being 3-4 times the strength of the average human.

  • Enhanced Durability = Being made out of solid material, they are often times as hard as that material.

Uncommon:

  • Compressed Form = In some cases they can compress their form down to a smaller form, enhancing their durability and strength by twice the base for 6 turns.

  • Form Changing = Some can change their base form by morphing their body around their core.

Rare:

  • Mana Overflow = By temporarily pushing the mana within them outside, through their body, they can temporarily coat themselves in a layer of mana that gives them three times their base strength and durability for 4 turns in exchange for massive drawbacks mentally and physically, with a cooldown of 20 turns.

 

Weaknesses - 

  • Core = Usually located at their center, if destroyed kills them.

​
Lifespan -

3680.

​

Extra -

N/A

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[No Clan] Slime

Appearance -

They are completely made up of a gooey substance that is capable of taking whatever shape necessary at a given time, usually retaining a half-translucent liquid form. With a stone-like core in the middle of their body.

 

Information - 

Slimes are a race of beings that were once considered monsters but around a few thousand years ago were recognized as a race due to some having the ability to gain consciousness. 

 

Normally they are formed when a large amount of Mana is collected into a single point, forming a slime without any intelligence, but it is slowly developed over time. In recent times people have grown more accepting of slimes, no longer seeing them as monsters, but some exist that still use their past against them.

 

They are made up of an unknown goo-liquid with a core inside that acts as their consciousness. Being made out of slime, they are easily able to take on any form they want, and thanks to their gooey body they are immune to most physical attacks that would harm a normal human.

 

Slimes have become more common in recent years, with most living quite normal lives amongst others. And while still uncommon to see, encountering one isn't all that difficult.

Abilities -

Common:

  • Slime Body = They can shape and move their body as they pleased as long as their core remains in it.

  • Regeneration = They can regenerate from any wound and won’t die unless their core is destroyed.

Uncommon: 

  • Clone = Some can create up to 3 clones of themselves at a time, and share memories, these clones don't have cores but can die if they take enough physical damage to destabilize their bodies. They also can’t use magic.

  • Harden = Some slimes can harden their slimy body to toughness similar to steel for 10 turns in exchange for their movement with a cooldown of 7 turns.

Rare:

  • Core Healing = Some slimes, in very rare cases, can slowly heal their broken cores as long as it isn't completely destroyed. However in this state, they can't move.

​​

Weaknesses -

  • Ice = Can freeze them which will stop them.

  • Core = Destroying the core kills them.

  • Heat = Enough heat can slowly evaporate them.

​

Lifespan -

950.

 

Extra -

N/A

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[No Clan] Enerugi

Appearance -

They are usually humanoid in form but do not possess a physical body at all, so they can easily change their form to match their wants. Usually, they are two different types that can exist, the type that is dark in color, often being purple, black, grey, or similar shades, and made up of dark mana, and the type that is light in color, often being white, yellow, blue, or similar shades, made up of light mana.

 

Information - 

A being made out of pure mana without a physical form. They are usually formed when the mana of a certain place grows so large, that they intertwine to bring forth life. There are two known types of Enerugis that exist currently, and all known Enerugi fall under either one of these kinds. 

 

A Positive Enerugi, beings which are made out of light mana and are primarily filled and fueled by positive emotions such as kindness, happiness, and being friendly to everyone and things. They are commonly formed around areas where such emotions are prevalent enough to intertwine with the mana around them.

 

A Negative Enerugi, beings which are made out of dark mana and is primarily fueled by negative emotions such as hatred, sadness, greediness, loneliness, fear, and other emotions one deems unhealthy. They are commonly formed around areas where such emotions are prevalent enough to intertwine with the mana around them.

 

Due to the way they are formed, along with other information about them being rather unresearched and unknown to the general public, they aren't often seen in a good light due to the misconceptions about them. Their rarity due to their lack of ability to reproduce and rare forming nature does not aid this.​

Abilities -

Common:

  • Shapeshifting = They can take the form of things they have absorbed into their body.

  • Mana Manipulation = Being a being made out of pure mana, they are a lot more tuned into the flow of it, with them being able to control it a lot more than most common races, making them better at magic that have to do with their mana type.

  • Positive Enerugi = They are capable of making people they touch feel happy, cheerful, friendly, and other positive emotions. They also feed off positive emotions produced by beings around them in order to fuel themselves to survive or replaced lost stamina.

OR

  • Negative Enerugi = They are capable of making people they touch feel angry, aggressive, unfriendly, and other negative emotions. They also feed off negative emotions to stay alive and fuel themselves to survive or replaced lost stamina.

Uncommon:

  • Emotional Field = Powerful Enerugi's are able to create a field of their mana around them, in a 15-meter range, in which anyone that enters will feel any of the emotions they want them to feel, using this emotion to fuel themselves.

  • Compression = Some Enerugi's are able to compress down their mana forms to a very dense state, allowing them to temporarily take on physical form in exchange for their capabilities of their incorporeal state.

Rare:

  • Emotional Domination = Some very rare and powerful Enerugi's can use the emotions of others against them, using the emotions they feel to form semi-corporal entities that will do whatever the user wants them to do.

​

Weaknesses -

  • Core = An incorporeal core can be found embedded in the chest of an Enerugi, breaking this will kill them.

 

Lifespan -

Unaging.

 

Extra -

They are Permission Only.

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[No Clan] Paxerion

Appearance -

Paxerions resemble humans but with a unique feature: glowing, tattoo-like lines across their bodies that indicate how many Cysts they can create. They also have bright, fluorescent hair and glowing eyes, which correspond to the magic stored within them, sometimes they can also have tattoos they are born with in the shape of butterflies.

​

Information - 

Paxerions evolved from humans who lacked traditional magic abilities, leading them to develop an alternative form of magic called Cyst Magic. This innovation not only created a unique race but gave them a valuable niche as scouts and intelligence gatherers and changed their bloodline to the core.

 

Cysts are crystal butterfly constructs generated from the Paxerion's body, capable of transmitting sensory information telepathically over vast distances. These constructs serve as both eyes and ears, making Paxerions renowned for their infiltration and reconnaissance skills.

 

Despite their usefulness, Paxerions are inherently fragile. Their bodies are deeply connected to the Cysts they produce, so losing a Cyst results in debilitating pain, potentially even death if too much is destroyed at once. Paxerions prefer a nomadic lifestyle, forming small communities or traveling alone, though some do settle in human societies where they are appreciated as scouts, messengers, or informants.

 

With their abilities growing over generations, Paxerions have developed more ways to utilize their Cysts creatively, such as enhanced control over mana-tech or creating volatile Cyst explosions to defend themselves.

Abilities -

Common:

  • Cyst Generation = Paxerions create up to 15 crystal butterflies, Cysts, that act as sensory extensions, transmitting real-time information back to them telepathically.

  • Linked Awareness = Paxerions can split their senses between multiple Cysts, experiencing the world from several perspectives simultaneously without getting mentally overwhelmed or confused.

  • Regeneration = Their regenerative abilities are 3x as fast as a human’s, allowing them to heal from minor injuries quickly.

  • Cyst Agility = Paxerions are extremely agile, relying on speed to evade danger rather than brute force. With them having 5x the speed of a human and their Cyst being 10x.

Uncommon:

  • Mass Cyst Deployment = Some Paxerions can generate up to 50 Cysts, making them ideal for widespread scouting.

  • Camouflaged Cysts = They can create Cysts that become invisible, making them undetectable to the naked eye and even sensing abilities.

  • Cyst Recall = They can instantly recall all active Cysts to their location, though this requires concentration and temporarily disables the Cysts.

  • Hex Code = Advanced Paxerions can use Cysts to hack and control Mana-Tech devices remotely as if they were doing it personally.

Rare:

  • Cyst Overload = Paxerions can detonate their Cysts, causing powerful, magical explosions. This ability has a painful backlash and risks unconsciousness. With a cooldown of 15 turns.

  • Adaptive Cysts = Rare Paxerions can change the shape and function of their Cysts mid-flight, creating utility-based tools or combat constructs.

  • Resonant Cyst = Some rare Paxerions develop a unique, permanent Cyst that resonates with their soul. If used correctly, it can amplify their mental or physical attributes for 5 turns, with a cooldown of 20 turns.

  • Hive Mind = Some Paxerions can mentally link with their entire swarm of Cysts, creating and perfectly controlling hundreds at a time.

​

Weaknesses -

  • Cysts = If one of their Cysts is destroyed, the Paxerion experiences severe physical pain. Losing all Cysts can result in death.

  • Magic - Paxerions are incapable of casting traditional magic spells, relying solely on their Cyst abilities.

  • Fragility = Paxerions are physically fragile, making them vulnerable to physical attacks despite their agility.

​​

Lifespan -

200 - 250.

 

Extra -

N/A

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[No Clan] Phoenix Walker

Appearance -

Phoenix Walkers come in two different forms. The first is that of a phoenix—a bird comprised entirely of flame commonly large in size. The second is their humanoid form, often with red hair, red eyes, and on some accounts red skin.

 

Information - 

Phoenixes are proud and noble creatures that roam the lands of Shinseina, and ones that have lived for more than 500 years can achieve or surpass a human's level of intelligence. At this point, they gain the ability to shift into a humanoid form, a useful tool to evade poachers after them.

 

Even in their humanoid forms, they carry on their proud and noble disposition, often rare to encounter not only due to their personality but also due to how sparse they are in population. To the public, seeing a phoenix is equal to a sign of good luck, and most people look favorably upon phoenix walkers. Even the ones that hunt them, respect them.

 

But phoenixes aren't mere signs of luck, they are beings totally made out of flames, able to burn at a heat that could melt a human in seconds. Even in their humanoid form, they carry on their ability to control flames with ease, and some even believe the Phoenix to be immortal of death.

 

They are exceedingly rare to encounter, and their way of being born, or rather formed, is so unnatural that no one knows how it is done, not even Phoenixes, as of right now their numbers are so low they are considered endangered.​

Abilities -

Common:

  • Fire Body = In their regular phoenix state, their bodies are entirely made of flame. This makes them immune to most physical damage, seeing as weapons can pass through them. They can, however, interact with mana in most of its forms. Conjured walls, magic-enhanced limbs, and enchanted weapons, anything imbued by pure magic can hit and cut through them like a regular physical object. Note, imbued. Objects moved with telekinesis or force abilities (including elemental magic) behave like normal. 

  • Fire Affinity = Being made of flames, they naturally possess a deep understanding of fire and any fire-related magic.

  • Forms = They can change between their humanoid and phoenix form at will.

  • Rebirth = Upon death, they turn to ash. And ranging from months to even years afterward, the Phoenix Walker revives itself from said ashes. Disposing of the ashes (e.g. putting them in water or completely destroying them) kills them permanently.

Uncommon:

  • Phoenix Tear = The teardrop of a phoenix is said to be able to cure most illnesses and alignments, magical or normal.

  • Magma Manipulation = Extremely powerful and well-trained Phoenix Walkers can master the ability to compress their flames in such a way that they can even turn them into a magma-like substance, and control it.

Rare:

  • Superheated = While in their phoenix form they can compress their entire body into a smaller state to temporarily amplify their magical capabilities and heat by up to 5 times the original state for up to five turns. After doing this they will turn to ash.

 

Weaknesses -

  • Water = They are weak to water and water-based magic.

  • Cold = They are weak to the cold or ice-based magic, including snow.

  • Ashes = As listed, they are completely inert in this state. Permanently killing them is easy once their form is defeated.

  • Humanoid Form = While in humanoid form their bodies are basically human in state, aside from their extremely high resistance to fire.

​

Lifespan -

5780.

 

Extra -

Permission Only.

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[No Clan] Construct

Appearance -

They are often made humanoid in form but are completely made of mechanical parts engraved with magical runes and circuits, within and outside. Although it isn’t mandatory, most constructs are created to resemble humans due to how much easier it is to make the mana circuits that way.

​

Information - 

Constructs are a type of artificial intelligence that has recently gained popularity and due to the advancement of Mana-Tech. They are made using the base of Mana-Tech to create lifeforms, with a certain purpose or cause in mind. 

 

Constructs are often made with a purpose in mind, that purpose tends to be made for serving rich people, working in certain jobs, etc, with some however going rogue and bypassing their coding. The general public rarely has the chance to interact with a Construct due to how much money they take to make, but people tend to look at them as nothing but tools.

 

Constructs are as smart as they are programmed to be, with some being capable of advancing themselves through multiple means such as self-learning or even through modifying themselves with Mana-Tech.

 

A construct is made out of mechanical and magical parts and thus they lack all organic parts as well as human emotions, with them not needing to eat, sleep, or even feel things. Their body parts are completely Mana-Tech in nature, fueled by mana, allowing them to do things a machine would be able to do.

Abilities -

Common:

  • Mechanical Parts = They are capable of doing whatever their parts can do, be it weaponry or more, granting the user 3 extra starting equipment slots in exchange for not having any abilities.

  • Memory Chip = As long as a ‘construct’s memory chip is intact, it can be re-uploaded into a new body.

Uncommon:

  • Mana Batteries = Most Constructs are made to be able to run on the ambient mana in the air, using that to recharge themselves and their equipment, however, some can be made to be able to draw that fuel from mana crystals.

  • Sub-Construct = While extremely difficult to pull off due to the coding, some Constructs are able to split their consciousness across two different Construct bodies in order to use both at a time. This doesn’t make another chip, it only allows the chip they have to act as a conductor to control the extra consciousness.

Rare:

  • Mana Production = While extremely rare, some Constructs are able to produce their own mana over time in order to fuel themselves due to the runes that are engraved into their body.

 

Weaknesses -

  • Water = Some tend to be weak to water because it can interfere with mechanical parts.

  • Electricity = Some are affected by electricity or lightning which can short-circuit their coding.

  • Chip = Destroying their chip kills them permanently.

  • No Magic = They can’t use magic themselves, however, they can weld parts infused with mana. Leave your ability slots empty.

​

Lifespan -

Unaging.

 

Extra -

They require Permission.

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[No Clan] Tsuyoi

Appearance -

They are humanoid in form, with purple, or in rare cases red, skin color. While they look human for the most part, they have somewhat pointed ears that aren't long, along with horns to the front of their head, and in some cases a long slim tail.

 

Information - 

A race of people with origins that are unclear, but were discovered to exist a few tens of thousands of years ago, when exploring the uncharted lands of the frozen tundra. 

 

Some speculate that they might be a relative to the demons due to their horns and tails, however, others speculate that they might be related to the elves due to their pointy ears and looks. Both of these claims have not been proven and are uncertain due to their commonly purple skin, and in some cases even red, which do not fit the elven or demon traits. 

 

Due to having spent generations upon generations in the cold and dangerous tundras, a craving for battle and honor is hardwired into their very species, with strong physical bodies made to be durable in all sorts of harsh climates.

 

Members of the race are often all females and move in small tribes from place to place, never truly settling in one place for too long A male of this race being born is very rare, with the ones that are born, commonly being weaker than the females of the same race. Due to the race being primarily made of females, members of this race can reproduce with the same gender, through magical means often referred to as a ritual.

Abilities -

Common:

  • Physical Abilities = They are superior physical abilities, with some having up to 8-10 times the strength of a human, 4-5 times the speed, 3 times the stamina, and 5 times the durability.

  • Resistance = They are very resistant to extreme temperatures and weather. Making them more resilient when it comes to the elements.

  • Magic Resistance = Due to being unable to use magic in the common sense, their body has evolved to resist magic to an extent, granting them a defense against all magical attacks. Halving all magical damage they take.

  • Enhanced Senses = They have much higher sensing capabilities than that of a human, being able to enhance all 5 senses up to 3 times more than that of a human.

  • Battle Aura = From years of hunting and surviving, it is engraved into the very genes of the race to perfectly suit combat, allowing them to focus solely on any fight they are in, zoning out everything else, and enhancing their speed of thought, along with their battle instincts.

Uncommon:

  • Weapon Mastery = They are very talented at learning weapons, with some being able to fully master a weapon they focus on or even master multiple weapons they train with.

  • Mana Coat = While they can't use magic in the traditional sense, some members of the race are able to coat their body in a layer of magic that is able to add an extra layer of defense against physical and magical attacks, adding 1.5 times the base defense.

​Rare:

  • One With The Weapon = In some extremely rare cases, they are able to fuse their weapons into their bodies, freely being able to shift their body parts into that weapon, or call it out, when need be again.

 

Weaknesses -

  • Magic = They cannot use magic in a traditional form like most other races. Their abilities are confined only within their bodies and weapons, like self-buffing or lighting oneself alight.

​

Lifespan -

560.

 

Extra -

They require Permission.

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[No Clan] Astrum

Appearance -

Astrums are humanoid in figure with tall, lean physiques that are compact with muscles. Their skin commonly ranges from pale blue to deep gray. A lizard-like tail extends from their upper torso, and four distinctive horns, two above and two below their long, pointed ears, adorn their heads.

 

Information - 

Astrums are a semi-aquatic race tied deeply to cold climates and the tundra. Their bodies are adapted for both land and water, and they thrive in cold lakes, glaciers, and underwater caves where the temperature never becomes hot. They are known for their affinity with ice and snow magic, making them formidable cold warriors.

 

Historically, Astrums are thought to be wanderers of ancient frozen seas, where their culture revolves around mastering their icy environment and using it to their advantage. Their need for cold temperatures makes them reclusive, limiting their interaction with warmer-climate races as they rarely wander too far.

 

Their combat prowess comes not only from their mastery of ice magic but also from their physical prowess. Astrums develop immense strength in cold regions, using their environment as a weapon and armor. Despite their combat capabilities, they are a peaceful race unless provoked, known for wisdom and patience.

 

Astrums remain rare, not just because of their isolated habitats but also due to their low reproduction rates. They can only reproduce with their own kind, and even then, offspring are born infrequently.

Abilities -

Common:

  • Ice Magic = Astrums have natural proficiency in ice and frost magic, granting them a 3x boost to ice magic.

  • Water Breathing = They can breathe underwater with no time limits, perfectly adapted to aquatic life.

  • Cold Boost = Their physical capabilities are 6x that of a human in cold environments, while only being 3x in normal.

  • Ice Armor: Astrums can coat their bodies with a layer of ice that acts as natural armor, protecting them.

Uncommon:

  • Ice Manipulation = Some Astrums can manipulate ice freely, shaping it into structures or weapons within a 50-meter radius.

  • Body of Cold = They can absorb coldness from their environment, using it to temporarily double their physical strength and resilience.

  • Frostbite Touch = In rare cases, their touch can induce frostbite, slowing enemies and causing magical damage over time.

Rare:

  • Undying Ice = A rare ability where they freeze their heart in solid ice, allowing them to regenerate their body as long as the heart remains intact. This ice is extremely hard and nearly impossible to melt.

  • Glacial Surge = Some Astrums can summon a powerful surge of frost winds and ice, freezing everything in a 40-meter radius for 3 turns with a cooldown of 15 turns.

​

Weaknesses -

  • Heat = They are highly vulnerable to heat-based magic and fire, weakening significantly in warm climates.

  • Tail = Their long, lizard-like tails are vulnerable and can cause intense pain if injured.

​

Lifespan -

920.

 

Extra -

N/A

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[No Clan] Platary

Appearance -

Platary beings are humanoid in shape, but their size, build, and appearance vary widely depending on the plant they originated from. They tend to have bodies that reflect natural shades, green, brown, or yellow, but more exotic colors, such as deep reds or blues, are also seen. Their forms are entirely composed of flora-like materials such as leaves, vines, flowers, bark, or moss.

 

Information - 

Plataries are created under unique circumstances when a plant absorbs a significant amount of mana, becoming sentient and evolving into a humanoid form. These beings retain their plant essence while gaining intelligence, self-awareness, and the ability to manipulate the flora around them.

 

Their humanoid forms are always connected to the plant they originally were, influencing their abilities, appearance, and behavior. They are known for their affinity with nature and their kindness towards animals and people, which has earned them respect among many groups.

 

Like plants, they do not require food to sustain themselves, instead, they rely on sunlight and water to maintain their energy, making them highly dependent on their environment. This natural connection to flora grants them exceptional plant-based magical abilities and control over nature.

 

While they were once considered extremely rare, the increasing spread of mana throughout the world has made them more common. Meeting a Platary is no longer as unlikely as it once was, and they have integrated well into both solitary nature settings and society.

Abilities -

Common:

  • Plant Manipulation = Plataries can control and influence flora within a 50-meter radius, causing plants to grow, move, or change shape at will.

  • Photosynthesis = They can absorb sunlight to replenish energy and maintain their life force. As well as heal quicker.

  • Plant Communication = They have the ability to communicate with plant life and interpret its intent or emotions.

  • Nature Affinity = They naturally excel at plant-based magic, making it 2.5x more effective than when used by humans.

Uncommon:

  • Rooted = Plataries can root themselves into the ground, entering a deep rest state. While rooted, they regenerate mana and heal wounds at 6x the rate of humans.

  • Water Affinity = Some Plataries have an enhanced affinity with water-based magic, granting them a 2x boost compared to a human.

  • Adaptive Growth = Certain Plataries can sprout new appendages or armor-like bark in response to damage, increasing durability for 6 turns. This ability has a 12 turn cooldown.

  • Spore Release = They can release spores that induce mild drowsiness or calm in nearby creatures for 3 turns, with a cooldown of 8 turns.

Rare:

  • Overgrowth Form = Some Plataries can temporarily enhance their bodies with an explosion of growth, gaining 6x their normal physical capabilities. This state lasts 5 turns and has significant stamina drawbacks afterward, with a 15-turn cooldown.

  • Symbiotic Bond = Very rarely, a Platary can form a symbiotic relationship with another flora or fauna, granting both entities a boost in magic and healing as long as they remain in proximity.

​

Weaknesses -

  • Fire = As they are composed of plant material, fire can spread quickly and severely harm them.

  • Water = A lack of water causes them to wither and eventually die, requiring them to stay hydrated.

  • Seasonal Vulnerability = Some Plataries enter a weakened state during specific seasons, where their abilities diminish.

 

Lifespan -

1230.

 

Extra -

Plataries cannot reproduce biologically.

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[No Clan] Octupate

Appearance -

Octupates are humanoid but have distinct aquatic features such as tentacled hair or parts. Their large frames and tall stature are accompanied by smooth, blue, or green-tinted skin while some have lighter tones. Their faces resemble that of an octopus, with tentacles replacing hair on their heads and beards.

 

Information - 

Octupates are believed to have originated from ancient aquatic creatures, likely evolving alongside or from octopuses, sharing similar traits and abilities. They thrive in deep waters, rarely venturing onto land unless absolutely necessary. Their diet consists mainly of small fish and aquatic plants.

 

Octupates tend to have grumpy, solitary personalities, leading to strained relationships with other races or even a hostile one by nature. Sailors, in particular, view them with disdain, often hunting them for the valuable ink they produce or fearing them because of the danger they pose. Their form and myths have earned them the nickname 'Children of the Kraken' which has caused people to be wary of them.

 

While Octupates can survive on both land and in water, they are at their best underwater, where their natural affinity with water magic shines. They are adept swimmers and stealthy hunters, relying on their unique ink abilities and camouflage to evade predators or ensnare prey.

 

Due to their reclusive nature and preference for aquatic environments, Octupates are rarely seen by the general population. However, encounters with them are not unheard of in coastal regions, especially among sailors and fishermen.

Abilities -

Common:

  • Water Breathing = Octupates can breathe underwater indefinitely.

  • Ink Creation = They can produce ink from their tentacles, which, when shot into the eyes or nose, impairs the victim's senses until washed out.

  • Tentacle Dexterity = Octupates can control the tentacles on their heads and body with precision, using them for tasks that require fine motor skills.

  • Physical Capabilities = They have 4x the capabilities of a human when in water, however this is lowered to 2x when on land.

  • Water Affinity = Their proficiency with water-based magic is 2x stronger than that of humans.

Uncommon:

  • Camouflage = They can blend seamlessly into their surroundings by changing the color and texture of their skin, becoming nearly invisible underwater.

  • Aquatic Tongue = They can communicate with most aquatic species through a series of clicks, vibrations, and gestures.

  • Ink Barrier = Some Octupates can expel a cloud of ink that hardens upon exposure to air, creating a temporary shield.

  • Enhanced Swimming = They swim at 8x the speed of an average human, making them incredibly agile in water.

Rare: 

  • Kraken's Call = While in water, they can release a powerful and loud call, that is said to be able to draw in nearby Karken faunas.

  • Tentacle Growth = In rare cases, Octupates can extend the length and number of their tentacles temporarily, using them as additional limbs or weapons.

​

Weaknesses -

  • Lack of Water = Octupates need to remain hydrated and cannot survive more than 3 days without water.

  • Heat = Exposure to high temperatures weakens them considerably, making them vulnerable to fire and heat-based magic.

​

Lifespan -

340.

 

Extra -

Octupates can reproduce with their own kind or with some aquatic humanoids.

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[No Clan] Blessed Pagan

Appearance -

They are humanoid in form, with a very close resemblance to a human, aside from their darker eye colors, and some tending to have a black dot on their forehead. Few even have a tattoo on their tongue or all over their body related to the Pagan God they worship.

 

Information - 

Blessed Pagan, refers to a race of people that belong to the religion known as ‘Pagan’ and worships the beings they call Pagan Gods, also known as the first set of fauna Kami made to roam the world. Thanks to a blessing received by either them or their ancestors, changing their race forever.

 

Blessed Pagans, like most Pagans as a whole, are a race of people that aren't truly understood. Most Blessed Pagans tend to move alone, traveling from place to place, giving praise to their Gods wherever they go. People tend to look at Blessed Pagans in a negative light, seeing them as heretics that go against Kami and the main religion of the world.

 

The powers and capabilities of a Blessed Pagan aren't set in stone, often being granted gifts or even curses at the whims of the Gods they worship. Hoping and praying that the gods can listen to their prayers and award them with something good.

 

These Pagan Gods are said to have blessed their ancestors with special abilities, changing their blood and bodies through generations, which have passed on through time to the Blessed Pagans of today. 

Abilities -

Common:

  • Pagan Magic = A type of magic that is based around the idea of rituals and sacrifices, usually requiring a form of sacrifice to be completed, be it animal, blood, or person. Most of the spells take the form of incantations and engravings, which are used to cast the spell.

​

Weaknesses -

Sacrifices = Their magic always requires a sacrifice of some sort.

 

Lifespan -

120+.

 

Extra - 

They require Permission.

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[No Clan] Starling

Appearance -

They are humanoid in form, with often very slim and small builds. They are always dark in skin tone, with most being either black, dark brown, or even purple, with white or silver hair. They have golden eyes, with a pupil in the shape of a star pattern. They are always born with a pattern of white glowing stars on their body somewhere, the pattern varies depending on the time of birth.

 

Information - 

Starlings are a race of people that have been around for a very long time and are deeply connected to the stars. They are said to be infused with the power of the stars from the moment they are born, allowing them to weld it for their needs.

 

Starlings are quite a secluded race, with most being nomadic in nature often moving from place to place. With few in numbers due to their difficulty birthing, in which they can only reproduce with their own kind, and their nomadic nature, encountering one is rather low. Stories and tales tell about how wise they are known to be, with some stories describing them as some of the best fate readers, or seers in the world, leaving a good impression of them in the people of the world.

 

All Starlings are born with a birthmark of sorts, in the shape of a star pattern that glows white at night. This pattern is what helps them concentrate and absorb the mana of the stars to use magic, being much stronger during the nighttime. All Starlings are born with unique magic related to the star they are born under, being able to call upon that star's power to do magical feats.​

Abilities -

Common:

  • Star Magic = They are very good at star-based magic or magic that relies on the power of the stars, often being much stronger in that field than common magic types. With a boost in magic related to the stars by 3 times that of a human and normal magic 2.5 times.

  • Star Mana = They absorb the mana of stars to stay alive and also gain strength, making them strongest at night, with them being able to grow up to 3 times as strong as the average human physically, but up to 3 times magically stronger at night.

Uncommon:

  • Star Field = They sometimes can temporarily release all the built-up star mana within them to change the area around them into a dark night, with their stars in the sky, granting them a temporary 4 times boost in magic. This only lasts for 5 turns due to how draining it is and only affects an area 150 meters around them, with a cooldown of 20 turns.

  • Star Empowerment = They are able to compress the star mana within themselves and fuel their entire body with it, granting them boosted physical stats by 2 times their based, along with heightened regeneration by 4 times that of a normal human. This only last for 5 turns with a cooldown of 20 afterward.

Rare:

  • One with the Stars = By burning their lifeforce, they are temporarily able to fuse with the star they are born under and become the embodiment of that star, gaining the ability to use all its mana, along with boosting their magic by 8 times that of a human for 4 turns.

​

Weaknesses -

  • Eyes = If their eyes are destroyed they are unable to use magic.

  • Daytime = During the day they are much weaker than at night, with their power closed to halved.

  • Star Pattern = By damaging the star pattern located somewhere on their body, they will temporarily be weakened, both physically and magically to that of a normal human or worse.

 

Lifespan -

5490.

 

Extra -

Can only produce with their own kind. They require Permission.

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[No Clan] Runataic

Appearance -

They are humanoid in form and figure. They are very similar to humans, with the few exceptions being their brightly glowing hair, eyes, and the multitude of markings engraved into their bodies that tend to be glowing.

 

Information - 

Runatics are humans that have been experimented on using the idea of runes as a basis. Their very bodies have been engraved with runes, with some going as far as having runes engraved into their very organs. 

 

Being humans that have been experimented on in order to become Runatics, be it willingly or unwillingly, they are rather rare to come across, combined with their lack of the ability to reproduce, the common person would unlikely encounter one. In recent years the laws on experiments to make Runatics have been a lot more serious, with the public learning of the situation and growing distrust at it, most people finding pity for Runatics.

 

Being engraved with runes, Runatics are one of the best races when it comes to using the runes engraved into them, and due to all the experimentations they were put through, some are even better at understanding runes than the normal person.

 

Runatics are rare to encounter, but they do still exist, with even some being made in this day and age illegally. Most escape or are set free to roam the vast world with their capabilities not truly understood or completed.​

Abilities -

Common:

  • Mana Absorption = They absorb a large amount of mana constantly, allowing them to use power the runes on them, being one of the most proficient races in feeling mana.

  • Mana Burst = They can channel the mana in their hands or legs, and send it out in one single powerful burst, at the cost of injuring themselves. This burst is powerful enough to send an adult male flying backwards.

  • Rune Affinity = Being engraved with runes, they are naturally able to use the runes that are engraved into their body, without needing to understand them fully.

Uncommon:

  • Mana Sense = They can feel the flow of mana in the world around them to the point in which they can 'see' it much like they can see normal things.

  • Rune Mastery = They are great at using runic magic, with an enhanced ability to learn it.

Rare:

  • Rune Engraving = Some of them are so proficient in learning and using runes that they are able to draw runes with their blood, rather than needing a rune pen to do so.

​

Weaknesses -

  • Mana Overflow = Due to the constantly absorbing amount of mana, they can lose control of it and even lose body parts or die.

​

Lifespan -

450.

 

Extra -

They require Permission.

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[No Clan] Moon Elf

Appearance -

They are humanoid in form with a skinny and tall frame, commonly being darker in skin tone, with some even being a shade of purple, and covered in glowing purple tattoos. They have very long pointed ears that tend to droop downward, along with pupil-less glowing eyes.

 

Information - 

Moon Elves are a race of elves that are said to have absorbed the essence of the moon itself in order to gain strength and magic, forever changing them into the race we know them today.

 

They don’t often get along with other races due to their prideful nature, especially so for Sun Elves, whom they see as an opposing race and natural enemy. Combining their nature with their low numbers due to the fact they can only reproduce with their kind, and low reproduction rates, they aren't often seen by the common people. But are believed to be well-versed in magic and respected.

 

Moon Elves aren’t a physically strong race, but they are one of the best races in the world when it comes to the study and application of magic. Their understanding and natural affinity for mana are said to even outclass elves and dragons. Drawing upon the moon to aid them in casting their magic.

 

Moon elves are a proud race of people, rarely seen and even rarely spoken to, very little is recorded about them but they are some of the strongest and forefront races in the world when it comes to understanding magic.

​

Abilities -

Common:

  • Moon Physic = They aren't that stronger than normal humans, only having around 2 times the regeneration and speed, however, they are much more attuned with the flow of mana than common races, being up to 3.5 times better at magic than humans.

  • Moon Mana = They absorb the mana of the moon in order to gain energy, making them stronger at night, being able to grow up to 2 times as strong during the peak night period.

  • Moon Magic = They are very powerful in moon-based type magic or magic that relies on the moon, a type of rare magic that is more powerful than common types of magic, especially at night.

Uncommon:

  • Moon Domain = Some can create a small area around them, around 150 meters in size, that is artificially night, as long as they have stored enough moon essence. Being able to last up to 5 turns with a cooldown of 25 turns.

  • Moon's Understanding = Some are able to call upon the blessing of the moon in order to fully focus their minds and bodies onto a question or magic they do not understand, allowing themselves to better comprehend the thing they don't understand at faster rates. Speeding up their learning process by 3 times for 5 turns with a cooldown of 8 turns.

Rare:

  • One with the Moon = By burning their lifeforce, they are temporarily able to fuse with the moonlight and become much more powerful, granting them the ability to use its mana, along with a boost of up to 2 times their original magical abilities for 5 turns with a cooldown of 40 turns.

​

Weaknesses -

  • Daylight = They are weaker during the day with most being at the level of a human when it comes to physical stats and halved in their magical ones.

  • Sunlight = They are sensitive to sunlight and dislike the sun, with it being irritating to them.

  • Moonlight = If they aren't exposed to enough moonlight to absorb, they can die within 2 days.

​

Lifespan -

2500.

​

Extra -

Perm Only.

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[No Clan] Sun Elf

Appearance -

They are humanoid in form with short and large builds, with commonly light, or even yellow, skin tone, all possessing yellow glowing tattoos on their body. They have short pointed ears that tend to face upward, along with glowing eyes without a pupil.

 

Information - 

Sun Elves are a race of elves that are said to be imbued with the essence of the sun itself, granting them strength and magic that has forever changed their race into what it is today.

 

Encountering a Sun Elf is quite rare due to the nature of their race, along with how difficult it is for members of their race to reproduce, being only able to reproduce with members of their own race. Due to all these factors, normal people rarely encounter a Sun Elf, but tales of them leave people with respect for their immense strength.

 

Sun Elves are a race that is said to be one of the strongest when it comes to their physical body, being able to use the power of the sun and its magic to boost their physical capabilities. However, in exchange for this physical dominance, they lack the ability to use magic in the traditional sense.

 

Due to the nature of Sun Elves, they are commonly secluded in tribes together and hunt often for their needs, rarely interacting with races outside their own. They don’t often like a lot of other races due to their prideful nature, but they very much hate the Moon Elves whom they believe to be natural enemies of their kind.​

Abilities -

Common:

  • Sun Physic = They are known to be a rather physically strong race, but lacking in magic, with their physical capabilities being almost 5-7 times that of a human, and magic capabilities being only 2 times.

  • Sun Mana = They can absorb the mana of the sun in order to gain energy to stay alive and be stronger, making them up to 2 times as strong during peak day periods.

  • Sun Boost = They can channel the mana of the sun throughout their body to use magic that can enhance their physical capabilities, being one of the strongest physical races in Shinseina.

Uncommon:

  • Sun Domain = They can create an area within a 150-meter range around them, in which is an artificial Sun, as long as they have even sun Mana stored. Being able to last up to 5 turns with a cooldown of 25 turns.

  • Sun's Blessing = They are able to channel the mana of the sun into any weapon they are holding, in order to temporarily boost all the non-magical stats of the weapon by 3 times for 5 turns with a cooldown of 20 turns.

Rare:

  • One with the Sun = By burning their life force, they are temporarily able to fuse with the mana of the sun and become much more powerful. Granting them the ability to use its mana throughout their body, along with a boost of up to 3 times their original physical abilities for 5 turns with a cooldown of 40 turns.

​

Weaknesses -

  • Night = They are weakened greatly during the nighttime, being at the level of a normal human in their magical stats and halved in their physical ones.

  • Moonlight = They are sensitive to moonlight and hate going out at night, it is irritating to them.

  • Sunlight = If they aren't exposed to enough sunlight to absorb, they can die within 2 days.

​

Lifespan -

2500.

 

Extra -

Permission Only.

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[No Clan] Inanimate

Appearance -

There are two types of Inanimates: Head Inanimates and Full Inanimates. Head Inanimates have a human body with a head resembling an object; some can have their heads detached and floating, while others are attached to their body. Full Inanimates, however, are entirely made from the object they embody, from head to toe; their pigmentation often reflects the essence of their object, making skin tones uncommon and varied, such as a porcelain or glass-like sheen. Inanimates can resemble anything, from a flower to a lantern or even a bottle of soap.

 

Information - 

Inanimates are born when objects become imbued with mana, giving them life and sentience, the transformation can either be accidental or deliberate. Some arise from scientific experiments, while others are created through deep emotional bonds, such as someone cherishing an object so deeply that it becomes alive.

 

The reason why some become Head Inanimates while others become Full Inanimates is still unknown. Regardless of form, their abilities are linked closely to the object they are, with magic that reflects their essence and personalities that are influenced by their creator and object.

 

Despite their odd origin, Inanimates are accepted as sentient beings, their role in society varies, and they often excel in tasks related to the properties of their object; whether acting as scouts, healers, or assistants. However, being created rather than born leaves them without the ability to reproduce, making them reliant on magical creation to sustain their numbers.

 

Inanimates can live indefinitely, thanks to their ability to regenerate, though they are vulnerable to disruptions in mana flow. This makes them highly sensitive to both magical interference and physical harm that affects their object form.

Abilities - 

Common:

  • Object Affinity = Inanimates excels in magic related to their object. A lantern Inanimate, for example, might have powerful fire magic.

  • Self Usage = They can utilize themselves practically, for instance, a clock Inanimate can keep perfect time, and a lantern can illuminate.

  • Rebuild = Injured Inanimates can be rebuilt using mana, with skilled individuals able to restore them even from severe damage.

  • Pain Inability = Since they are objects, they do not experience pain in parts of their body made from the object’s material.

Uncommon:

  • Mini-Me Creation = Some Inanimates can create smaller versions of themselves with mana, though this is draining and requires rest.

  • Deanimate = Inanimates can temporarily shut down, entering a stasis-like state to boost their healing to 5x the speed of humans.

  • Elemental Absorption: Some can absorb environmental elements, like heat or water, related to their object form, storing them for future use.

Rare:

  • Animate = They can channel mana into nearby objects, bringing them to life temporarily, though these animated objects lack sentience and obey simple commands.

  • Mana Reflection = Certain rare Inanimates can reflect harmful magic back at their caster if it matches their object’s affinity. With a cooldown of 6 turns after one use.

 

Weaknesses -

  • Object Weaknesses = Inanimates are vulnerable to any threat that would harm the material they are based on, such as shattering, burning, or rusting.

  • Mana Flow = They are extremely sensitive to disruptions in mana flow. Dark mana or tainted magic causes severe pain and disorientation.

  • Dependence on Mana = Prolonged exposure to magic-nullified areas can cause them to weaken or fall into an inactive state.

 

Lifespan -

Unaging.

 

Extra -

They cannot reproduce, only be made with magic.

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[No Clan] Compendione

Appearance -

A race of beings that greatly resemble a human in shape and form, with the added traits of glowing features, such as hair, eyes, or even skin, along with the added feature of small horns to the back of their head, or short feathered-wings coming out from their elbows.

 

Information - 

Compendiones are a race of beings that evolved due to both a high concentration of mana and artificially forced evolution, causing them to become, weird and broken beings over time, that are often mentally messed up. 

 

Members of this race are often very secluded due to their nature of having multiple minds, often spending days or months at a time conversing with themselves, making them rare to encounter that isn't widely known by the public. Their low reproductive tendencies also add to how little is known about this race.

 

Compendiones all have powerful mind-related abilities and are said to be the best race in the world when it comes to the aspects of the mind. They are one of the few races in the world which can inherently be born with the ability to use magic related to the mind, and for them, it's much easier than for others.

 

One of the main reasons they are so profound in the aspect of the mind is due to the race having the unique trait to generate multiple consciousnesses within themselves, this can happen of free will, or by itself, allowing the multiple consciousnesses that share the body to switch in between each other, of free will or not.

Abilities -

Common:

  • Mental Fortitude = The Compendione’s mind is highly evolved, allowing them to resist mental attacks and effects. They are naturally immune to low-level mind control, illusions, and fear-inducing magic. They also have a natural boost of 6x mental capabilities and 4x physical regeneration.

  • Psychic Focus = All Compendiones have the ability to factor their mind into different pieces, some can make only a few, while others can make hundreds, and very powerful ones can make thousands. These pieces are each capable of running individual tasks, and function in accordance with the overarching body.

  • Shapeshifting = Compendiones can freely alter their appearance, taking on the form of other humanoids or changing aspects of their body. However, their glowing features (eyes, hair, skin) always remain in some form, making complete disguise impossible.

  • Mind Magic = Compendiones are born with an innate talent for mental magic, allowing them to easily cast and learn spells related to the mind. Having a boost of 4x mind magic.

Uncommon:

  • Enhanced Regeneration = They are capable of regenerating from most nonlethal wounds with little time, as long as they can absorb mana.

  • Mana Absorption = Compendiones can absorb ambient mana or the mana from enemy spells through their glowing parts, growing brighter as they do. This absorbed mana can be used to replenish their mana, however they do not nullify the enemy spell, only take a piece of it's mana.

  • Mental Scape = Compendiones can create a psychic battlefield or sanctuary within their mind. They can pull one ally or enemy into this mental space at a time, and any physical interaction is instead turned into a mental one. This ability however has a very long cooldown of 30 turns, and only last 5 turns.

  • Telepathic Link = Compendiones can connect their consciousness to one other being at a time, creating a telepathic bond. This link allows perfect coordination and shared thoughts.

Rare:

  • Connected Minds = Some Compendiones can connect their minds with other Compendiones and telepathically share knowledge and even share mind-related abilities.

  • Psychic Manifestation = Very rarely a Compendione can materialize their psychic power into tangible forms such as weapons, shields, or tools. These psychic manifestations are temporary but powerful.

  • Mind Over Matter = A rare few Compendiones have developed the ability to telekinetically manipulate objects or terrain with their psychic powers. This allows them to move objects, create barriers, or alter their environment with their telekinetic capabilities within a range of 20 meters.

 

Weaknesses -

  • Glowing Parts = Injuring the part of them that glows will take a lot longer to heal and hurt a lot more.

  • Head = Injuries to their head will kill them if it is hard enough.

  • Flames = They are afraid of fire and the heat hurts them easily.

 

Lifespan -

2500

​

Extra -

All members of their race can reproduce due to their shapeshifting ability, however, surviving through birth is uncommon. Permission Only.

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[No Clan] Legion

Appearance -

They usually take a human form most of the time, however, due to being made up of many small insects, they can freely change their form to match their needs. One thing they are unable to change, however, is the fact that they look like a hive of insects in any form.

 

Information - 

Legions are beings that are created when a ‘core’ of their race is born naturally from the mana of the world, this ‘core’ gives birth to numerous similar insects that all share a mental link to the ‘core’ and gain intelligence as larger amounts of the insects' group together, their minds forming a psychic hive mind that feels, thinks and remembers as one. 

 

If the hive starts to lose members its intelligence and processing power will decrease its ability to perceive emotions and its storage of memories will also diminish. Because a Legion's intelligence rises with their member count when in low amounts they are completely feral and are a danger to any living being, often resulting in them being killed before they can grow larger, this results in a low number of them created.

 

Each insect is the size of a peanut with 2 pairs of wings, a black carapace, glowing red compound eyes, 2 pairs of mandibles, and a stinger that can produce mild venom. 

 

A Legion’s hive can continue to grow until they reach a critical mass around the weight of 3 humans where its psychic link will become unstable and infighting will occur causing the death of a majority of the hive. In very rare cases this will not occur allowing colossal hives to form. 

Abilities -

Common:

  • Shift = Hives are able to move together to form different shapes and forms. 

  • Sense = Legions have perfect 360 degrees of vision and night vision, due to the senses of all members they are also able to detect far more subtle details, movements, etc.

  • Insects = Each insect is the size of a peanut with 2 pairs of wings, a black carapace, glowing red compound eyes, 2 pairs of mandibles, and a stinger that can produce mild venom. This venom can cause numbness and loss of senses in the affected area. 

Uncommon:

  • Psychic = while rare the psychic link between the members of a hive is strong enough to be extended to ones outside of the hive. This only occurs in larger hives and allows for the ability of telepathy and telekinesis.

  • Proxy = The legion can create separate hives that are still controlled by the original.

Rare:

  • Mega hive = Surpassing the critical mass without a breakdown in the psychic link the hive can grow much larger than ever before. 

​

Weaknesses -

  • Cold = Legions are weak in the cold slowing down their movement, reproductive abilities, and reaction. 

  • AOE = Due to the nature of legions they are weak to area of effect damage

  • Latency = Larger hives suffer from slower reaction time, as they get larger the distance between members causes a delay in information through the psychic link. 

  • Strength = Legions are physically weak, needing much more mass to move the same amount of weight as other races. legions are half as strong as humans.

  • Psychic = due to their link they are very susceptible to psychic-based attacks which can wreak havoc within a hive.

 

Lifespan -

The core can live for anywhere between 500-1000 years, but a core can be replaced as long as the hive remains.

 

Extra -

Legions are genderless, each member being a hermaphrodite, though they may identify as a specific gender. Permission only.

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[No Clan] Revenant

Appearance -

The appearance of Revenants differ since their appearance is based on the person, but they all tend to have some sort of rotting going on about their body. With, whatever the state of their body is when they become Revenants is how they will look throughout their existence.

 

Information - 

Revenants are made when a physical being dies and meets certain conditions. These conditions are: Having an incomplete objective with a strong determination to complete it, dying in an area with a high concentration of mana, and a high input of mana into the carcass. This will bring 'life' to the body. 

 

When born, they function as they would before but lack any personal information, or, have gaps in their memories that can’t be filled. They will always feel a longing to get the objective they want done, however, remembering said objective will be hard. When that objective is somehow completed, it will cease to exist.

 

Revenants are undying, abominations that simply refuse to pass on until their objective is complete. They can regenerate from anything short of complete destruction, and won't die unless they are erased.

 

Revenants while rare, aren't impossible to encounter, and they are all seen as disgusting beings by the common masses because of how they are.

Abilities -

Common:

  • Immortality = Revenants are driven by mana and their determination. Breaking off parts of their body, even 'vital' parts will not kill them.

  • Pain Immunity = They cannot feel pain

  • Reattachable Body Parts = Body Parts that happen to fall off can just simply be reattached.

Uncommon:

  • Anatomical Control = They still retain control over separated body parts and use them just as effectively.

  • Regeneration = Destroyed body parts will slowly regenerate back to their original form.

Rare:

  • Ability Retention = The Revenant will be able to use one of their race's abilities.

 

Weaknesses -

  • Racial Limitations = They cannot use any of their previous racial abilities

  • Disability = While they are difficult to kill, their weak body makes them easy to disable and restrain.

  • Rotting Body = Due to their rotting body, they will be significantly weaker than before, having only a quarter to half of their strength. The weaker races keep more than the stronger ones.

  • Complete Destruction = One of the only way to truly kill a revenant is to completely destroy its body.

 

Lifespan -

Unaging.

 

Extra -

N/A.

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[No-Clan] Glacia

Appearance -

Glacia's skin ranged from a pale white to a mid-tone blue. Their hair is usually white in color, although sometimes it takes on an icy blue shade. They come from the former dead—much like a revenant—and retain the rough physical form of their previous race. Features such as tails, horns, and wings, can vary slightly between their old and new forms. Even with any retained features, Glaciaes are completely made of ice. 

 

Information - 

Glaciaes are a race born from death. Any sufficiently cold body of water within the wilderness has the rare chance of converting anyone who dies in it into a Glacia, similar to how an elemental forms in mana-rich environments. The primary difference lies with the user’s mana mixing with their environment. 

 

Because of this, Glaciaes are rarely seen outside of the tundra and mountains. They don't have their memory from their past life, but they do retain their former intelligence and personality. Due to all these facts, people tend to dislike Glaciaes and avoid them, with some even hating them outright.

 

Due to being made out of ice, and having a deep hatred for fire, this has made many of them natural enemies of fire-based races, like camakas and phoenix walkers. 

 

Glaciaes are a race of people that are both rare in amount and interaction, due to how they are made and how they act, as such, seeing one isn't common.

Abilities -

Common:

  • Ice Body = Their entire body is made out of magically enhanced ice. This prevents them from melting in the weather outside of their habitat and allows them to survive after losing body parts. This ice is also as hard as steel.

  • Ice Affinity = They have a high affinity for magic related to ice. Their ice magic can be on par with a phoenix walker's fire magic. 

  • Regeneration = Glacia can regenerate parts of their body they have lost by submerging themselves—or their limb stumps—in water. When they’re at least half-submerged, their regen is as fast as a vampire’s; it gets incrementally slower the less water they’re touching. Regenerating this way obviously uses the water, they cannot create an entire arm with a single glass.

  • Physical Enhancements = Glacia are 2x stronger and faster than the average human. Reaction speed is 4x faster.

Uncommon:

  • Ice Chrysalis = The ability to create a small room made of ice. It can fully regenerate a Glacia in 3 turns, and cannot be used for another 40. It’s as hard as the Glacia, but it reduces the user inside to be extremely vulnerable, only as hard as normal ice. Afterward they face heavy drawbacks.

  • Cold Snap = Makes everywhere within a range of 30 meters drop to 0 C, creates snowfall for a period of 5 turns.

Rare: 

  • Glacia Conversion = Allows Glacia to convert other living races into Glacia. This process happens when a Glacia takes someone to the lake in the frozen tundra and kills them in the waters. The process takes several days but it is guaranteed they will turn.

 

Weaknesses - 

  • Fire = Because Glacia are made of ice they are susceptible to fire. Only temps up to 2000 C or higher affect them. 

  • Shattering = Shattering the body of a Glacia permanently kills them. 

 

Lifespan -

Unaging

 

Extra -

Permission Only.

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[No Clan] Litafang

Appearance -

They are humanoid in form with skin that can vary in florescent colors, with the most common being blue, red, green, or pink. Their entire body is constantly glowing, making them easily stand out, with ripples of sparks coming off their body at times. Their eyes and hair also glow the same color as their body, often lacking other details because of the bright glow.

 

Information - 

Litafangs are a race of condensed and highly dangerous electric beings that have evolved to be able to naturally produce electricity within their body, and store it within themselves for usage. 

 

 Due to the nature of this race, they are unable to reproduce with others that are not their own kind making them extremely low in number. Their lack of population, combined with their generally disliked nature by a large portion of the population due to how destructive they can be, causes them to be rather secluded.

 

Thanks to this their bodies are always glowing with energy and sometimes sparks ripple off them, contact with them can lead to being shocked at times. But this comes as an advantage at times because they can use this energy to never run out of fuel in most situations unless they overexert themselves.

 

Most Litafangs however do not like to interact with people or stay in public places, not only because of their body and abilities but also because in the past they were used as batteries to power unsavory machines, making their kind have a hatred towards such things.

Abilities -

Common:

  • Electricity Generation = Their bodies naturally generate electricity on their own which they use to fuel themselves, meaning they do not need to eat or drink as long as they have it.

  • Electricity Affinity = They have a close connection and affinity to electricity and its byproducts.

  • Shocking Body = Their bodies can be unstable at times and cause electric shocks to those around them, uncontrollably. 

  • Electric Coating = They can coat something they are touching or themselves in electricity to deal extra damage.

Uncommon:

  • Electric Bolts = They can condense electricity in their body parts and shoot it out in the form of powerful bolts. Similar to the lightning bolt spell.

  • Electric Travel = They can change themselves into a type of electric-based lifeform and travel around freely for a total of 10 turns. In this form, they can't be touched physically and can't touch physically.

Rare:

  • Electric Manipulation = They can freely manipulate electricity around and in them within a range of 50 meters.

 

Weaknesses -

  • Water = They are unable to touch the water because they can injure themselves from shock and others that are touching the water as well.

  • Instability = If they don't allow the electricity they build up over a long period of time to have a usage they can lead to instability where they overload and even explode.

 

Lifespan -

Unaging.

 

Extra -

They are permission only.

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[No Clan] Numanion

Appearance -

While they do not have a base form of any sort, most tend to be humanoid in shape, often mimicking the looks of a human. They often have a form similar, or at the very least linked, to the original form of the Demi-God that has granted them their blessing, but because most Demi-Gods do not have a solid form, this tends to change greatly.

​

Information -

Numen are a race of people that are infused with the very essence of a Demi-God be it directly or indirectly through their bloodline, forever changing the very core of their being, and rewriting how they work all together. Being one of the very few races in the world of Shinseina that can communicate beyond the vial of the Realm.

​

They are one of the rarest, if not the rarest, races to find in all of Shinseina, for multiple reasons. Not only due to the way they are made, being very specific that they need to be blessed and changed by the essence of a Demi-God, but also because most Numen can't reproduce, and the ones that could, aren't able to do it often. This makes them so rare that their numbers could be counted below the fifties, or lower, and are believed to be mere myths due to their lack of interaction with people.

In fact, they are so rare that most people don't even believe they exist, with the common masses not even knowing of their existence at all due to their information being limited to the Royals and Higher Nobles, which even then is mere conjecture created from tales of a very distant and unsure past.

 

The powers and capabilities of a Numan isn't truly understood due to their lack of numbers and their lack of control, but even the amount they can understand and use is far superior to most common races, and even some of the strongest races in the world pale before their true capabilities. The powers of each vary greatly, granted to them based on the Demi-God essence that flows within their soul, and the grace of that Demi-God.

​

In recent times, a new Numan being created from being blessed by a Demi-God's essence is very uncommon, if not outright not happening due to the limitations put on Demi-Gods. However, the ones that exist currently are all ones that had the essence passed on to them in some form, be it birth or sacrifice.

Abilities -

Common:

  • Demi-God's Grace = A Numan is infused with the Essence of a Demi-God into their very soul, forever changing not only their magical but physical capabilities, granting them a 4x boost in magical capabilities and a 15x boost in physical capabilities.

  • All-Tongue = A Numan is able to instinctively speak in every language they hear, be it knowingly or not, however, remembering this language is dependent on them.

  • Eyes of Beyond = A Numan can see through all forms of illusions and that which is unseen, being able to see mana and even souls.

Uncommon:

  • Beyond the Vail = A Numan can communicate beyond the limitations of the Realm and speak directly to the Demi-God that blessed them if the Demi-God is willing. Even being able to be blessed by said Demi-God further if they please them.

  • The Truth = A Numan can tap into the essence within them to ask the very laws of the world a question, and can sometimes be answered. Draining them greatly with each question.

Rare:

  • Demi-Gods Decent = A Numan can temporarily grant the Demi-God that essence flows within them the ability to control their body, greatly boosting their abilities and powers, but losing all control over it while the Demi-God controls it.

​

Weaknesses -

  • Relics.

​

Lifespan -

N/A.

​

Extra -

This is beyond Permission Only, meaning you need permission specifically for this race to use it, you can't use it any other way.

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[No Clan] Claymaore

Appearance -

They are humanoid in form with a rather slim and short frame, often ranging from 4-5 feet in height upon average, no taller than 6 feet in height at most. They commonly have brown or darker shades of skin, with their flesh feeling quite rubbery to the touch. One thing that makes them stand out from others is their four long arms, often with fingers covered in sharp metal. 

​

Information -

Claymaores are a race of people that have only recently begun to start appearing due to the change in the world, and the recent rise in ambient mana which have caused them to reawaken from their long-time slumber. 

​

While the race has only recently started to appear due to the rise of ambient mana in the world, researchers have actually been able to pinpoint the existence of this race to a few thousand of years ago, prior to the forming of the Clans. Research tells that they were once artificially created by the people of an old fallen Kingdom, made to be used in war and fight for them. However, the Kingdom lost the war in the end and fell, thus causing all the remaining Claymaores to fall dormant, due to which they have lost all memories of the past.

​

While they may look normal from the surface, Claymaores are all artificially created beings of the past, a method that has been lost to the current time. With their outer body being made out of a rubbery material meant to mimic flesh, and their inner body being completely made out of mana-filled clay. Due to this, they do not require normal body functions and needs.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Four Arms = They have four arms that they are able to control perfectly, even being able to completely spin them around and use them behind their backs.

  • Enhanced Speed = They are specially made to be swift and move around the battlefield with swiftness, being 4x as fast as a normal human.

  • Formation Cloning = Being a race made for war they are naturally built with formations and tactics in mind, as such they are able to temporarily clone themselves up to 4 times, and use them for battle. Each being half the strength of the original, and not able to go outside 30 meters of the original. With a cooldown of 30 turns and a last time of 10 turns.

  • Weapon Affinity = They have an enhanced mastery over usage and mastering weapons.

Uncommon:

  • Metal Calling = Some of them are able to temporarily harden their entire bodies to the level of solid steel, being able to stay in this form for up to 6 turns with a cooldown of 14 turns, but it makes them extremely slow.

  • Battle Dance = Some of them are able to temporarily slim their body down even further and enter a mode of speed, increasing their speed to 6x that of a normal human for a period of 6 turns with a cooldown of 15 turns.

Rare:

  • Clay Regeneration = Due to being made out of clay, some of them are able to heal from any wounds, even fatal ones, within a span of a certain number of turns if they have enough clay.

 

Weaknesses -

  • Water = They are unable to touch or go in water, causing their body to slowly melt.

  • Heat = Fire can make their body slowly start to crack and get hard.

​

Lifespan -

N/A.

​

Extra -

Due to being a race that was created thousands of years ago, their age needs to be 1k+ automatically, and they will all awaken only recently with no memories of who they are, or anything at all. This is a race that starts as a completely blank slate with no knowledge or memories.

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[No Clan] Algeasea

Appearance -

They are humanoid in form with slim and long frames, often ranging anywhere between 5 to 6 feet in height on average, and while their bodies tend to be slim their legs and hands are quite wide like fins. They are commonly green, blue, or other odd shades in color, with seagrass growing on parts of their bodies. They have long but rounded ears that make them stand out from others, however unlike normal ears, their ears can fold in to close themselves off.

​

Information -

Algeaseas are a race of people that have only recently begun to start appearing due to the change in the world, and the recent rise in ambient mana which have caused them to come into existence, forming on the bed of the ocean floor, and taking life from the plants that live under it.

​

As a race that has recently started to appear due to the changes in the world, practically nothing is known about them and very little has been seen about them so far due to how low in numbers they are currently. One thing that is known, however, is that they are born from a mixture of water and plant under the ocean, infused with mana much like a dryad and taking on new life in a humanoid form. Due to this, they are a primary water-living race, and can't go without water for long.

​

Being made out of water and sea grass they are quite attuned to both of them, having great water and plant-based magic, while also being great at breathing and surviving underwater in general. Due to being a plant, they also don't need to do basic human things such as eating, as they can eat sunlight.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Plant Affinity = They have a 2x affinity with plant-based magic.

  • Water Affinity = They have a 1.5x affinity with water-based magic.

  • Water Breathing = They are able to breathe underwater with ease, even being able to breathe on land for a period of a few days without needing water.

  • Regeneration = Being a plant-based life-form they are able to heal by regrowing injured body parts like a plant, however, it requires a lot of energy to do so, and they can't heal serious wounds.

  • Waterlands = Wherever they touch will automatically be wet with ocean water for a period of time before drying up. They are unable to control this.

Uncommon:

  • Ocean's Call = Some of them are able to temporarily flood the area around them in a 15-meter range in thigh-deep ocean water, for a total of 10 turns before it dries up and a cooldown of 25 turns.

  • Floral Overgrowth = Some of them are able to temporarily grow the flora on their body to a great extent, turning the entire around them into a semi-large forest for a total of 15 turns with a cooldown of 30 turns. In a range of 20 meters, they are able to feel anything their flora feels.

Rare:

  • Ocean's Connection = They are able to tap into the ocean.

 

Weaknesses -

  • Fire = They are weak against fire, being made out of plants.

  • Lack of Water = They can't stay out of the ocean for more than 3 days.

  • Sugar Toxins = Sugar is toxic to their bodies, and eating it makes them sick.

​

Lifespan -

400.

​

Extra -

N/A.

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[No Clan] Tulfung

Appearance -

They are humanoid in form from with grey ashy skin, often with a slim build covered in skin harder than stone itself. They have horns that curve backward on the top of their head, making them look a lot like demons, but also have deep red eyes like vampires, and pointed sharp ears like elves, and jagged teeth like beasts.

​

Information -

Tulfungs are a race of people that have only recently begun to start appearing due to the change in the world, and unlike some of the other races that have begun to also come about because of the raise in ambient mana, the way they are born is quite odd. Being born from other races' parents, as a new and unknown race, leaving their parents confused.

​

They are a race that has only recently started to appear, with little known about them due to this, and the way they are born is quite abnormal and leave many in confusion. Being born from parents of different race, however, they are not any race related to their parents, nor do they have any genetic relation to them, due to this they are often disowned which results in a very low survival rate amongst them. Not only is their birth odd, but so is the way they age, having a faster aging rate until they are physically and mentally 20 years old, where it slows down, with most reaching that age in less than a year.

​

Tulfungs are a race of people that have slim but hard bodies, being very sturdy against both physical and magical attacks. Due to this, while they are slow, they are quite good at taking a beating.

 

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Hard Skin = They have hard skin that is on par with 2x that of stone.

  • Camouflage = They are able to blend into the area around them by shifting their skin to match it temporarily.

  • Sense Blocking = They are able to block any form of sensing abilities or mind-reading abilities directed towards them.

  • Screech = They are able to scream loud enough that it is able to physically push someone back.

Uncommon:

  • Iron Skin = Some of them have skin that is almost twice as hard as steel, and also 4x resistant to magic compared to normal humans.

  • Mental Bubble = Some of them are able to expand their mental blocking to an area of 10 meters around them, completely blocking mental abilities from entering that area.

Rare:

  • Nullification = They are temporarily able to become immune to physical damage and magical damage for a period of 2 turns with a cooldown of 50 turns, with the drawback being immense exhaustion.

 

Weaknesses -

  • Slow Speed = They are physically slower than a normal human by half.

  • Low Magic Capabilities = They have a low mastery over magic, being unable to learn any spells over B rank and having a hard time learning spells below that.

​

Lifespan -

570.

​

Extra -

N/A.

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[No Clan] Spiritualist 

Appearance -

They are humanoid in form and look a lot like a normal person aside from one key factor that makes them stand out from normal, their bodies are covered in tattoos that they are born with that glow whenever they use their abilities.

​

Information -

Spiritualists are a race of people that have only recently begun to start appearing due to the change in the world, and unlike some of the other races that have begun to also come about because of the raise in ambient mana, the way they are born is more special. They are born when a Monster Tamer mutates as a fetus, infused with the ambient mana around them, gaining new traits and becoming a new race altogether. 

​

They are a race that has only recently started to appear, with little known about them due to this, and the way they are born is quite abnormal and leave many in confusion. It is speculated that while still in the womb, when a Monster Tamer absorbs the ambient mana around them and is blessed by the ethos, they mutate and change into a new race altogether, Spiritualist. They are liked by the spirits, blessed by them even, and as such, they are often quite liked by others as well. They age twice as fast as a normal human until they reach 20 when they stop aging altogether.

​

As a race of people that are blessed by the spirits, they have a great affinity for it as such, not only being good at normal magic but also having the ability to see and speak to spirits, some can even control them.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Spirit Sight = They have the ability to see lingering spirits around them.

  • Spirit Speak = Some of them can speak to spirits if the spirit is strong enough to speak to them back.

  • Spirit Pact = Like Monster Tamers, they are able to make deals with the spirit of dead faunas and animals, in order to control them much like monster tamers. These creatures can be both physical and spiritual depending on the mana poured into them, and depending on the mode they are in, is what they hurt.

Uncommon:

  • Spirit Form = They are able to freely enter a spirit form in which they function essentially like a spiritual being and can't be seen or interacted with normally.

  • Spirit Summon = Some of them are able to call forth their own spiritual creature in the form of a monster that they are able to control at will for a period of time, any damage done to it is inflicted onto them and their soul. This monster is on par with a B rank.

Rare:

  • Ethos Affinity = They have an affinity with the spirits, and as such, the ethos.

 

Weaknesses -

  • Physic = They are physically weaker than a normal human by half.

  • Spell Limitations = They can not use spells or even runes that boost the physical body as it causes backlash.

​

Lifespan -

N/A.

​

Extra -

Permission only.

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[No Clan] Equcorpaviatnerdueo

Appearance -

They are humanoid in form and come in two pairs automatically upon birth, one of which is male and the other female. Both lack any bodily features, looking much like a mannequin, however, they are both different colors, one being a bright color and the other being a dark color.

 

Information -

Equcorpaviatnerdueos are a race of people that have only recently begun to start appearing due to the change in the world, and the way they are made is abnormal even for the other races that have been born recently. Being formed in a large egg, that form naturally forms ambient mana, whenever it hatches it always gives birth to two at a time, one male and one female.

​

They are a race that has only recently started to appear, with little known about them due to this, and the way they are born is quite abnormal and leave many in confusion. One thing that is known is that they are unable to separate from each other even after birth, having a close connection that limits them within a certain range to each other, feeling what the other feels, and knowing what the other feels. They are essentially the same person but split into two different bodies. They are automatically formed at adult age when they hatch from their eggs and do not show any forms of aging until they simply fade to dust when they die.

​

Upon birth, the abilities of the two are automatically split amongst the two, with one being only able to fight physically and having all the physical attributes while the other has all the magical ones and can only fight magically. While this can limit them, with their close mental connection they are able to easily work together.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Magical Affinity = The magical half of the pair has 2x the magical capabilities of a human.

  • Physical Boost = The physical half of the pair has a 6x physical boost in all physical aspects compared to a human.

  • Mental Link = They are connected mentally to each other, feeling, knowing, and being everything the other knows and feels. They are essentially the same person in two bodies, however, each can develop their own personalities and moods.

Uncommon:

  • Damage Sharing = They are able to share the damage inflicted upon one of them across the two of them, halving any damage they take.

  • Double Team = They are able to temporarily boost their capabilities by 2x their original for a period of 5 turns with a cooldown of 40 turns.

Rare:

  • The One = They are able to temporarily fuse both halves into one whole, combining their capabilities into one to be used for a period of 4 turns with a cooldown of 60 turns, draining them greatly afterward.

 

Weaknesses -

  • Half and Half = Each half can only do what their half is allowed to do, trying to fight physically, or fight magically, will hurt them internally.

  • Close Connection = They are unable to move outside 20 meters of each other or they slowly die.

​

Lifespan -

3000.

​

Extra -

Permission only.

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[No Clan] Vanive

Appearance -

They are humanoid in form from the waist up, looking mainly human aside from their semi-translucent and smokey body, but from the waist down they have a single tail-like appendage that helps them hover above the ground. They are usually odd colors, with some even being multi-colored in shade.

​

Information -

Vanives are a race of people that have only recently begun to start appearing due to the change in the world, and the recent rise in ambient mana which has caused them to come into existence, with their way of forming being relatively unknown, they are quite strange and fascinating.

​

They are a race that has only recently started to appear, with little known about them due to this, even the way they are made is unknown, even to themselves. They are a race of people that are quite odd, being a race that is reliant on others to function properly, having to submit themselves to slavery in order to properly function as they are made. They are quite literally made to serve other people and need other people to survive, having to feed on the mana others produce in order to function, being unable to function on anything else.

​

As a race of people that are made to serve others, they have the ability to magically create a connection to others and feed on their mana as long as they are willing, in exchange, they are able to grant wishes that the user wants, being able to grant a certain limit of wishes depending on the amount of mana they eat.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is rare.

Abilities -

Common:

  • Mana Connection = They are able to make a contract of give and take with a single person at a time, with them being able to feed on the mana of the user in exchange they grant wishes based on the mana they eat. Both parties need to be willing.

  • Intagable Body = They have a lower body that is not physical touchable, unlike their physical upper body, thanks to this they are unable to be touched below their waist and are able to hover above the ground freely.

  • Wish Granting = They are able to use mana they eat from people in order to grant wishes. Wishes are otherwise semi-reality bending concepts that need to be within reason and within the limits of the mana they are eating. Making things that are outlandish has been shown to kill both parties involved.

Uncommon:

  • Fully Intagable Body = They are able to fully change their entire body into an intangible form, being able to freely move through solid objects without issue.

  • Possession = They are able to possess the bodies of dead animals and dead people and temporarily control their bodies without issue.

Rare:

  • World's Will Speak = They are able to communicate with the will of the world.

 

Weaknesses -

  • Mana Feeding = They need to feed on mana, if they don't make a contract and feed on mana they will die within a day or two.

  • Overcharge = They can't granted wishes worth more than they eat, nor can they grant wishes too often. Sometimes big wishes can be rejected by the world.

  • Core = They have a semi-translucent core in their body that if broken they die.

 

Lifespan -

N/A.

 

Extra -

Permission+.

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[No Clan] Dravlenion

Appearance -

They are humanoid in form with a body similar to that of a normal elf; one key feature, however is that their bodies are covered in scales and features similar to that of a humanoid dragon. A notable trait they have is their long elven ears is usually shaped with three jagged points.

​

Information -

Dravlenion are a race of people that are very rare, beyond rare, they are very rarely encountered; in fact, they have only been seen a few times in recorded history, and even then it hasn't been properly documented because of their scarcity.

​

Dravlenion are a race with little known about them due to how rare they are, what is known however is only known in some obscure documents and is limited to those who search for it. They are a race of people that is believed to be a hybrid of a Dragon and an Elf, granting them a deep understanding of magic and mana, in fact, they are believed to be one of the most in-depth magical races in the world.

​

As a race that is very rare, born between an Elven parent and Dragon parent, on very few occasions at that, they are not very accustomed to the world or very adapted to it. Many see them as a hybrid mistake, while others think of them as a blessing, as they are unknown, and many have very strong varying opinions on them.

​

They are a race that is very rarely born between the two racial parents, they are not common in the slightest, as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is very rare.

Abilities -

Common:

  • Magical Body = They are beings that are born with a great affinity for magic, granting them a boost in spells and runes by 7x and their abilities by 2x normal.

  • Draconic Physic = As part dragons, they are one of the most physically capable races in the world, with them having strength anywhere close to 20 times that of a human.

  • Dragon Scales = As part dragons, they are covered in scales throughout their entire body, and these scales are extremely hard, being almost 25 times as durable as a human. With their skin itself being half that.

  • Mana Sensing = They have a high enough affinity with mana that allows them to see the flow of mana around them and within things freely, even being able to tell them apart.

Uncommon:

  • Magic Mastery = Some Dravlenion are so good at magic, that upon being born, they can learn 10 more spells and runes than their already existing limits. And understand magical concepts to a greater length. These elves have a better spell boost, up to 8x.

  • Draconic Tongue and Eyes = They have the ability to understand and use any language they hear for a period of time. Their eyes are able to see through the unseen, able to see through illusions, the flow of mana, and through the hidden.

Rare:

  • One with Mana = They can become one with mana in body, mind, and soul.


Weaknesses -

  • Mana Feeding = They need to feed on mana, if the area around them isn't sustained with mana or have the means to gain mana from, they slowly die.

  • Nape = They have a weak neck.


Lifespan -

N/A.

​

Extra -

Permission+.

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[No Clan] Wysper 

Appearance -

They are humanoid in form with a body that looks no different than that of a human; in fact, they look almost completely human in a form that telling them apart would be near impossible if not for their pure black eyes.

​

Information -

Wysper are a race of people that blend in with the people around them, blending in with everyday people and races, making them nearly impossible to detect and tell apart; combined with their rarity of being born, they are rarely encountered.

​

Wysper are a race with little known about them due to how rare they are and the fact that they don't make themselves known to the public. What is known, however, is only known in some obscure documents and is limited to those who search for them or personally make a connection with them. They are a race of people that often travel from place to place and use their powerful but unique magic to become stronger as they travel.

​

As a race that is born from the combination of mana and different dead beings, collecting in a single space and taking form and gaining consciousness, they are very rare and unusual to come across. Due to this, the opinions people possess about them is only limited to those who know of them, and those who know of them from records or tale speak of them as monsters or disgust towards them. ​

​

They are a race that is very rarely made and due to this, they aren't commonly met at all.

Abilities -

Common:

  • Fauna's Birthright = Being born from the dead bodies of fauna and mana, they have the abilities of the fauna that they were born from but catered to their new form. However, they can only be born from a fauna D Rank or below.

  • Shapeshift = They are able to shapeshift into any form as long as they have seen it before and it is within their range of mass, however, they possess none of that form's physical capabilities beyond physical features. The only form they can take, regardless of mass, is the form of their fauna.

  • Physical Capabilities Enhancement = They are 12x stronger than a human in all physical stats if the fauna they are isn't higher.

  • Fauna Communication = They can communicate with faunas of all sorts and forms as long as the fauna isn't unintelligent.

  • Friend of Fauna = They are treated as fauna by other faunas, meaning if that fauna isn't hostile towards faunas they wouldn't be.

Uncommon:

  • Physical Mastery = Some of them are much stronger than normal, being 16x the strength of a normal human in all forms.

  • Pure Black Eyes = Their eyes are pitch black, being born from death and mana itself, they are able to see the flow of lifeforce and souls and peer into the essence of faunas.

  • Superior Fauna's Birthright = Being born from the dead bodies of fauna and mana, they have the abilities of the fauna that they were born from but catered to their new form. However, they can only be born from a fauna C Rank or below.

  • True Form = They are able to take on the form of their fauna at will, possessing all their abilities in that form, and also possessing a double size of that fauna. While in that form, any armor, clothing, or such that they have on becomes one with their body and all effects are still applied.

Rare:

  • Pitch Black Soul = They have a pitch black soul.

  • Superior Fauna's Birthright = Being born from the dead bodies of fauna and mana, they have the abilities of the fauna that they were born from but catered to their new form. However, they can only be born from a fauna B Rank or below.


Weaknesses -

  • Mana Feeding = They need to feed on mana; if the area around them isn't sustained with mana or have the means to gain mana from, they slowly die.

  • Fauna Feeding = They need to eat other faunas often in order to sustain themselves.


Lifespan -

N/A.

​

Extra -

Permission+.

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[No Clan] Aeionion

Appearance -

They are humanoid in form with a very slim frame and lack any form of color, often not having any form of visible muscle on their body. Sometimes parts of their body look like that of a different aged person, some youthful other parts old. Their body appears to be breaking apart; however, that is how it is naturally, and they are able to function with it as such. They bleed golden glowing blood that vanishes after a few seconds.

​

Information -

Aeionion is a race of people that have only recently begun to start appearing due to the change in the world and an unknown cause that has made their latent potential within their bloodline awaken and bring forth new people.

​

They are a race that has only recently started to appear, with little known about them; due to this, while they are born, how exactly they are born isn't known as they can be born from any race that can procreate, commonly humans. Born as their own race rather than the race of their parent, often mistake for infidelity or cursed children because of this.

​

Aeionions have shown a very close connection and high affinity for time; they have powerful time-related magic, unlike other races with struggle with such subjects of magic.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is very rare.

Abilities -

Common:

  • Time Acceleration = They are able to temporarily increase the way they act in time, making themselves move faster in time, and as such, everything else moves slower to them. This allows them to move over 15x the speed in comparison to others moving in a lower time frame, but they aren't actually fast. This can be used every 4 turns and last 1 turn.

  • Time Bubble = They are able to create a bubble-like substance over things in order to freeze that thing in time, stopping time for the thing within that bubble until the bubble is broken somehow. Doesn't work on organic things, however, and can't be bigger than their body.

  • Rewind = They are able to rewind the time of something to a previous state, being able to rewind the time of something up to 4 turns back every 6 turns.

  • Temporal Body = Their bodies radiate temporal mana; due to this, all their physical capabilities are boosted by 3x.

  • Time Healing = They can enter a state of stasis sleeping, where they completely freeze in time for multiple turns to heal their wounds. Being able to heal major wounds with enough time frozen.

Uncommon:

  • Temporal Lock = They are able to temporarily lock their body in a state of time lock, making it so their body stays the way they were when it was locked in time for the period of how long it last. Lasting 5 turns, with a cooldown of 12 turns.

  • Temporal Shortcut = They are able to shorten the time between two processes by 'skipping' the time and making it so the process is done faster, such as moving, healing, and so on. This only works on themselves and can only be used once every 15 turns.

Rare:

  • Temporal Awareness = They can feel time around them and the beings that linger within it.

​

Weaknesses -

  • Normal Magic = All normal magic they do is halved.

  • Core = They have a semi-translucent core in their body that, if broken they, die.

​

Lifespan -

N/A.

​

Extra -

Permission+.

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[No Clan] Stelliorian

Appearance -

They are humanoid in form with a very slim frame, often not having any form of visible muscle on their body. Their body appears to be breaking apart and leaking energy at all times however, that is how it is naturally, and they are able to function with it as such. They bleed silver glowing blood, that vanishes after a few seconds.

​

Information -

Stelliorian is a race of people that have only recently begun to start appearing due to the change in the world and an unknown cause that has made their latent potential within their bloodline awaken and bring forth new people.

​

They are a race that has only recently started to appear, with little known about them; due to this, while they are born, how exactly they are born isn't known as they can be born from any race that can procreate, commonly humans. Born as their own race rather than the race of their parent, often mistake for infidelity or cursed children because of this.

​

Stelliorian have shown a very close connection and high affinity for space, they have powerful space-related magic, unlike other races with struggle with such subjects of magic.

​

They are a race that has only recently started to appear due to the changes in the world, and as such, no one knows what they are or anything about them. And due to how low in numbers they are, encountering one is very rare.

Abilities -

Common:

  • Teleportation = They are able to teleport at will anywhere within 50 meters of them, with only 2 turns cooldown between each teleport.

  • Spatial Shift = They are able to shift space around them to form a barrier that causes anything that comes in contact with this barrier to teleport to a random position near them. But it doesn't work on organic things.

  • Spatial Locating = They are able to place a spatial marker on things they come in contact with, and as long as that marker isn't broken, they can find it no matter where it is.

  • Spatial Body = Their bodies radiate spatial mana, due to this, all their physical capabilities are boosted by 3x.

  • Spatial Healing = They can enter a state of stasis sleeping, where they completely freeze in space for multiple turns to heal their wounds. Being able to heal major wounds with enough time frozen.

Uncommon:

  • Recall = They can teleport to anywhere they have been to before at will, with only a 2-turn cooldown.

  • Spatial Domain = They can temporarily lock a space of 25 meters around them, and within that space, they can create and control spatial rifts at will. Lasting 6 turns with a cooldown of 10 turns.

Rare:

  • Spatial Awareness = They can feel space around them and the beings that linger within it.

​

Weaknesses -

  • Normal Magic = All normal magic they do is halved.

  • Core = They have a semi-translucent core in their body that, if broken they, die.

​

Lifespan -

N/A.

​

Extra -

Permission+.

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Demon Weapon
Doll
Dragon
Elemental
Merfolk
Naphraq
Slime
Enerugi
Paxerion
Flame Bois
Robot
Tsuyoi
Astrum
Platary
Octupate
Pagan Bois
Starling
Runataic
Moon bois
Sun bois
Compendione
Legion
Zombie
glacia
Litafang
Numanion
Claymaore
Algeasea
Tulfang
Spiritualist
Equcorpaviatnerdueo
Vanive
Dravlenion
Wysper
Aeionion
Stelliorian
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