Demon Clan Races
A collection of races that belong to, or are recognized for being commonly found within the 'Demon Clan'. For further information related to Demons, be sure to check out here.
[Demon Clan] Alp
Appearance -
Alps bear a close resemblance to humans, with subtle but unmistakable demonic traits. They have small horns, usually a pair positioned on the front of their head, and a thin whip-like tail ending in a pointed tip. Wings are rare among them, and those with wings possess only small ones that are unusable for flight.
Information -
Alps are an ancient demonic race that has existed for a very long time, in fact, they are one of the few original demonic races, thriving by feeding on the fears and nightmares of living beings. Unlike many other demons, they sustain themselves not through food or drink but by consuming fear from others around them.
While Alps are known for their ability to manipulate and consume nightmares, they are often viewed favorably in society. This is largely due to their ability to provide restful sleep by devouring nightmares, which brings peace to those they affect and have made a niche job out of it. As such, they are not considered inherently malevolent and even hold a degree of respect within the Demon Clan.
Their dependency on fear-feeding makes it both a blessing and a curse for them. Though Alps can consume regular food, it provides no nourishment for them, and due to this, they have to absorb fear in order to survive. Without absorbing enough fear or nightmares, they risk becoming weak or unstable, and even dying from sustained lackage.
Due to their abilities, Alps have grown in popularity among the Demon Clan, making them one of the more common and recognizable races. Though encountering one is not difficult, identifying them may be a challenge, as they look nearly identical to other demons without obvious giveaways.
Abilities -
Common:
-
Dream Entering = Alps can enter the dreams of living beings as long as they are asleep, allowing them to explore and influence the dream world freely.
-
Nightmares = They have the power to alter dreams, inducing nightmares or consuming them to replace them with pleasant dreams.
-
Passive Fear Absorption = They can passively absorb fear from nearby beings, gradually gaining sustenance over time without the need to fully manipulate dreams.
Uncommon:
-
Fear Empowerment = Alps gain a temporary boost in physical abilities, becoming up to 3x stronger than a human when charged with enough fear.
-
Dream Catcher = Some Alps can store dreams and nightmares as fragile orbs, which can be replayed or used for other purposes until destroyed.
-
Nightmare Companion = In rare cases, Alps can create a small nightmare-based familiar to accompany them. This companion can spy within dreams or provide minor support but isn't very physically or magically capable.
Rare:
-
Sleep Inducement = Alps can put living beings to sleep for up to 7 turns. If resisted, the target becomes severely drowsy instead. This has a cooldown of 10 turns.
-
Deep Slumber = A rare few Alps can induce an inescapable, peaceful slumber that heals minor injuries and replenishes mana over time. This lasts 5 turns but has a 20 turn cooldown.
Weaknesses -
-
Salt = Contact with salt burns their skin and causes severe irritation, but it can be ingested safely.
-
Red Wine = Acts as a poison, even in small doses.
-
Mental Overload = Absorbing excessive fear without release can cause mental instability, panic attacks, or even paralysis.
-
Tail = Their tail is an extremely sensitive part of their body. Any injury to it causes debilitating pain and can lead to lasting trauma if severely damaged.
Lifespan -
450.
Extra -
N/A
[Demon Clan] Camaka
Appearance -
They look like flames that have taken a humanoid form in appearance, usually using a form of armor as a binding to keep their form intact. They don’t have genders, nor do they have any physical body parts, they simply mimic the form best suited for them.
Information -
Camakas are a race being that was born from mana being fused with a form of heat, be it magma, fire, or even simple sparks. Taking the nearest form of armor as a base to bring life.
Being born from flames, Camakas are known to be quite destructive in nature, even if they don't mean to be, due to the simple fact that most of them can't control their body's heat. Due to this, they have gained a certain level of infamy that makes people dislike them being around.
Camakas are all based around flames, with their strength and ability is based on the type of flame they were born from. Camakas are required to eat coal or other fuel substances to remain alive.
While rare, a Camaka isn't as uncommon as one might think, due to how dense mana can be in certain areas, they can be made a lot more commonly in recent times.
Abilities -
Common:
-
Armored Body = Being a flame that is made around armor, they can functionally move the armor as if it was a part of them.
-
Flame Source = They are capable of healing from most wounds as long as they can retain more flames through a flame source or fuel of some kind.
-
Flaming Body = Being made out of flames, they can't be hurt by anything physical, unless it is their armored parts.
-
Fire Affinity = They have a 1.5x affinity for fire-based magic.
Uncommon:
-
Flame Manipulation = Some are capable of manipulating the type of flame they were born from, be it magma, household fire, wildfires, coal fires, etc.
-
Combustion = Some Camakas can combust themselves into an explosion, resulting in 20 meters around them being coated in fire. Depending on how close someone is to it, it can do varying damage.
Rare:
-
Blue Flames = Some rare and very powerful Camakas can control or be made up of blue flames that are extremely strong, able to even match a phoenix walker's flames.
Weaknesses -
-
Water = The main weakness of a Camaka is obviously water. With enough water, it is easy to kill a Camaka, even without enough they can be badly damaged.
-
Ice = For obvious reason ice, and snow, is very dangerous to a Camaka, with the possibility of killing one with enough.
-
Suffocation = If you somehow deprive a heat source of oxygen it will eventually die out.
Lifespan -
450.
Extra -
They don’t and can’t reproduce.
[Demon Clan] Demonic Kin
Appearance -
Demonic Kins have humanoid forms with pale or darkened skin that set them apart from regular humans. Their eyes are often fully black or sometimes red, though some rare individuals possess white or grey eyes. Their bodies are commonly marked with intricate tattoos in various shapes and symbols, with these markings sometimes believed to enhance their magic.
Information -
Demonic Kins originated not as a distinct race, but as a cultural phenomenon. Their ancestors were once human practitioners of forbidden magic that tied closely to demons and dark forces. Over time, exposure to these dark magics altered them physically and mentally, reshaping them into an entirely new race.
The first Demonic Kins appeared over thousands of years ago, practicing dangerous arts that gradually turned their bodies into vessels of dark magic. This transformation severed their connections to humanity and gave them an innate affinity for the Dark Arts, making them naturally adept in magic that others fear.
Now fully recognized as a distinct race, Demonic Kins are born with a deep connection to dark arts and have become deeply integrated within the Demon Clan. While their powers grant them some respect within demon society, they are treated with disdain by most humans and other races, who fear and mistrust their dark arts.
Despite the stigma they face, Demonic Kins possess considerable magical prowess when it comes to the dark arts. However, most of their magic requires a cost, whether in blood, sacrifices, or years of their lifespan.
Abilities -
Common:
-
Demonic Abilities = They have access to standard demonic abilities but only at half the potency.
-
Dark Flames = Some can summon corrosive black flames that can melt human flesh within two turns of contact within a range of 30 meters.
-
Shadow Control = They can control their own shadow up to 30 meters away, shaping it for various uses.
-
Dark Art Affinity = They possess a natural 3x affinity for the Dark Arts and any magic related to curses, dark magic, and so on.
Uncommon:
-
Sacrificial Dampening = Some require only half the usual sacrifices needed to perform powerful rituals or spells.
-
Regeneration = A select few possess regeneration 4x faster than a regular human.
Rare:
-
Blood Control = They can manipulate blood outside the body within a 50 meter range with enough precision to cut through solid objects or creatures.
-
Forbidden Knowledge = Some individuals can tap into the ancient, forbidden knowledge buried within their bloodline, granting them access to dangerous but powerful magics.
Weaknesses -
-
The Price of Power = Every use of their magic demands a toll, whether through blood sacrifices, offerings, or years of their life. Overuse can drastically shorten their lifespan or lead to physical decay.
Lifespan -
50 to 100 years
Extra -
The age is 50 to 100 due to the chance of a Demonic Kin sacrificing their lifespan.
[Demon Clan] Eirian
Appearance -
Eirians have humanoid forms with distinct blue skin tones, with light blue for females and darker shades for males. They have slightly long, elf-like ears that are larger than a typical elf's. Some Eirians possess goat-like lower bodies and legs, along with a tail, while a few rare individuals also have small, curved horns.
Information -
Eirians are often misidentified as a type of elven race due to their pointed ears and graceful appearance. While they share some similarities with elves, including their connection to nature, no definitive link between the two races has been proven, in fact, they have been shown to have a completely different history.
Though Eirians prefer a reclusive life, they are more socially inclined than elves, often enjoying interactions and friendships with other races and they are great storytellers and musicians. Their friendliness, along with their natural beauty, makes them a well-liked race among those familiar with them, however, their secluded lifestyle and difficulty reproducing have kept their numbers low.
The magic of the Eirians focuses on projecting mana outward rather than enhancing their physical capabilities in the slightest. They are considered masters of nature and animal magic, setting them apart from other types of demonic races.
Because Eirians can only reproduce with their own kind, elves, humans, or ifrits, their numbers have dwindled in recent times. Finding an Eirian is rare, and most people consider encountering one a special event.
Abilities -
Common:
-
Nature Affinity = Eirians can intuitively sense the presence and condition of plants and animals, easily identifying most species. Animals and plants also feel friendly around them.
-
Nature Magic = They have a 2.5x greater affinity for nature-based magic than humans.
-
Natural Healing = They recover faster when in natural environments, healing 3x while resting in nature.
-
Calming Aura – Eirians unconsciously emit a soothing aura, reducing tension and hostility in animals and people within 10 meters of them.
Uncommon:
-
Animal Tongue = Some Eirians are capable of communicating directly with animals and even some faunas.
-
Goat-Like Abilities = Eirians with goat-like lower halves possess powerful legs, enabling them to perform strong kicks, leap great distances, or charge with immense force as well as granting them 4x the normal speed of a human.
-
Fertile Growth = Some Eirians have the ability to rapidly accelerate plant growth in any environment.
-
Mana Bloom = They can temporarily imbue nearby plants with mana, making them glow and enhancing their magical properties for up to 5 turns. These plants can act as sources or conduits for spells.
Rare:
-
Echo of the Past = A rare ability that allows an Eirian to connect with the land by touching it, revealing the events that occurred there in the past years at random.
Weaknesses -
-
Fire = Eirians are particularly vulnerable to heat and flames.
-
Chocolate = Even small amounts of chocolate act as a poison to them, severely weakening their body and mind.
Lifespan -
650.
Extra -
N/A
[Demon Clan] Fallen Angel
Appearance -
They are humanoid in form, with a close resemblance to that of a human, with their keen trait being their black feathery wings that usually decorate their backs, which they can sometimes retract to hide. Key points all Fallen Angels have are tattoos of chains or markings on their body, often symbolizing their restriction.
Information -
Fallen Angels are a race of people that were once glorious and pure Angels, a race the Gods made and tasked with protecting people, yet had fallen from their grace to the Realm of Shinseina.
Not many know why Angels fall, not even the Fallen Angels themselves, as all memories a Fallen Angel has from when they were an Angel is erased once they fall, leaving them nothing but an empty husk. Many believe that they fall due to committing crimes against the Gods, others believe that Fallen Angels can willingly leave, but in exchange, they give up all they have. But no real answer can be found due to their lost memories, leaving people of the world with mixed feelings towards them. Devoted believers see them as sinners, while others see them as normal folks.
Fallen Angels, beings that once held the power of an Angel but were stripped of that power and had to adapt to the world and mana of Shinseina. Due to this, they aren't as strong as they were before, but, they are still a very strong race, just naturally. With physical capabilities comparable to some of the world's strongest races, and magical capabilities similar to even elves.
With their memories gone, their past erased, left as nothing but empty husks, they walk the world of Shinseina until they die, living a life of a mere mortal.
Abilities -
Common:
-
Flight = All Fallen Angels can fly thanks to their wings. Which enables them to not only lift their weight but up to 200 extra pounds.
-
Mana Affinity = While no longer Angels, the body of an Angel is made perfect, shaped by Kami themself to be perfect in every way. Thanks to this, they naturally adapt to mana in a way that grants them 2x the boost in all magic compared to normal humans.
-
Physical Perfection = A body chiseled by God himself, even while stripped of its former power, still holds great physical capabilities. With 5x strength, 3x speed, 5x durability, and 2x senses, comparable to a human.
Uncommon:
-
Regeneration = Some have a 4 times stronger regenerative factor for most wounds.
-
Restricted Veil = Some fallen angels can sense when being watched, and know from which general direction.
Rare:
-
Healing = Some can heal other people by taking their wounds themselves. Even fatal wounds can be healed like this.
-
Beyond the Realm = Some Fallen Angels that are powerful enough can tap into their powers deep within them, allowing them to temporarily enter a state that is beyond the Realm of Shinseina, sensing beyond the Realm.
Weaknesses -
-
Wings = They are very very sensitive to the touch and wounds inflicted on their wings are an unbearable and unexplainable pain no fallen angel has managed to correctly describe.
-
Unstable = Most can go insane due to wandering the world for years not knowing who they are.
Lifespan -
2500.
Extra -
N/A
[Demon Clan] Feraluta
Appearance -
Feralutas are humanoid in form with distinct quills or spikes covering various parts of their bodies, especially around joints and their heads, with hair that is often sharp like spikes. They tend to be short in stature, skinny in frame, and appear scrawny, but their bones are remarkably strong, making them sturdier than they seem.
Information -
Feralutas originate from hot, dry environments, favoring deserts and similar regions, and often travel in tight-knit, nomadic groups. Their lifestyle makes them rare sights in cities or villages, as they prefer the familiarity of their own kin and avoid interaction with others or crowded places unless needed.
Their secluded lifestyle has led to misconceptions by many people who know of them. Many view Feralutas as cowardly or weak due to their tendency to avoid conflict, however, in reality, they are simply reclusive by nature, finding solace in small, trustworthy circles rather than large gatherings.
Feralutas are highly sensitive to emotions, especially fear and hatred, which makes them emotionally reactive to such feelings more than others. While this sensitivity can make them easily frightened, it also grants them the ability to manipulate emotions, making them skilled merchants, negotiators, or even manipulators.
Though they are uncommon to encounter, their birth rates are similar to those of other demons, such as Ifrits. Their scarcity is more a reflection of their nomadic tendencies and preference for close communities than an issue of population.
Abilities -
Common:
-
Defensive Quills = When frightened, Feralutas instinctively shoot their quills like needles, or upon free will. Each patch contains 25-30 spikes, which take around 4 turns to regrow.
-
Agility = They are fast and nimble, capable of running up walls and performing gymnastic feats, at 2x the speed of a regular demon.
-
Emotional Sensing = Feralutas can sense emotions within 7 meters, allowing them to read and understand others' feelings easily.
-
Demon’s Physic = They possess half the physical capabilities of an average demon, aside from their enhanced speed.
-
Quill Flexibility = They can slightly control their quills' movement, flattening or stiffening them as needed. This allows them to easily control it to their will.
Uncommon:
-
Quill Solidarity = Some Feralutas can harden their quills to be as tough as steel even when shooting it out.
-
Rage Aura = When enraged, they emit a crimson aura that can spread rage to others within a 10-meter radius, making emotional control more difficult.
-
Enhanced Reflexes = Some can react to sudden movements with lightning speed, allowing them to dodge attacks with ease.
-
Camouflage = Certain Feralutas can adjust the color of their quills and skin to blend into their environment freely.
Rare:
-
Danger Sense = Some evolve the ability to sense danger within a 50-meter radius, pinpointing its location with precision.
-
Emotion Inducing = With a touch, they can influence or alter the emotions of others, swaying their feelings however they want them.
Weaknesses -
-
Stamina = Though fast, they have very low stamina and run out of energy fast.
-
Spots = The spots underneath their quills are considered very sensitive to pain and pleasure.
-
Fish = Consuming fish, or even coming into contact with fish oils, is poisonous to them.
Lifespan -
250.
Extra -
N/A
[Demon Clan] Gorgon
Appearance -
They are humanoid in form with often a slim and tall body, covered in scaly skin. They all have snakes instead of hair, a long forked tongue, and slit snake-like eyes. Some tend to have small wings on their backs, much like a bat’s wings.
Information -
Gorgons are a race of demonic people that have existed for a long time, often called the winged serpents due to their traits of having snakes for hair, along with their bat-like wings.
While not a common race, they aren't as uncommon as others due to the fact that they can be born from a Gorgon, and most other races that can give birth. Even so, they aren’t very well-liked among some other races due to their eyes, which can make people feel fear if looked directly into.
All Gorgons have snakes for hair instead of normal hair, with the number often ranging from anywhere between 10 or more. The snakes tend to have a mind of their own, often fighting and twisting each other up.
Gorgons, even with the slight dislike towards them by some races, aren't very hated, nor do they care, living much like any other demon in the Demon Clan.
Abilities -
Common:
-
Demonic Capabilities = Most have half the normal physical capabilities of a Demon listed on the encyclopedia.
-
Sleep = Gorgons have the capability of putting their hair to sleep and making look like normal hair.
-
Eyes of Fear = Their eyes have the ability to induce fear into anyone that sees them directly.
-
Snake Hair = They can control the snake which they have for hair at command.
-
Flight = Most can fly somewhat thanks to their wings.
Uncommon:
-
Snake Tongue = They can speak to all snakes and understand them.
-
Hardening = Some can harden parts of their body like stone at will.
Rare:
-
Snake Split = Some Gorgons can gain an ability by their teen years, allowing them to become 40 - 60 snakes that can move independently of each other. These snakes still carry their properties, but can only stay split for 3 turns before magically combining back together wherever most of them are. This has a cooldown of 8 turns.
Weaknesses -
-
Water = The snakes are sensitive to water to the point where it’ll burn them upon contact.
-
Bright Lights = They have sensitive eyes and bright flashing lights can temporarily blind them.
-
Lavender = The scent makes them extremely uncomfortable.
Lifespan -
350.
Extra -
N/A
[Demon Clan] Goblin
Appearance -
They are relatively small when it comes to height and stature, often having a height of anywhere below 5 feet, but look humanoid in form. They have green skin, be it dark or light, with some rare cases even having reddish skin tone. Their ears are usually pointed, but not long.
Information -
Goblins are a race that up until a few thousand years ago were considered to be monsters and hunted by people as such. After a period of diplomatic matters, they were finally recognized as a race, first by the Demon Clan, and taken in.
Originally Goblins weren't small in numbers, however, after years of being killed they have not only lowered in numbers but often tend to seclude themselves in small villages and avoid larger crowds. Due to the past, people still tend to look down on them as nothing but monsters, some even killing them as such.
While they aren’t the physically strongest among the Demonic Races, they are rather smart and handy when it comes to tools. Often being quite the tinkers with the special ability to tell what certain parts can do.
While low in numbers in recent times, they are still one of the most potent races when it comes to breeding with their own kind, with their numbers being in the top 10 within the Demon Clan, although they tend to live among their own kinds.
Abilities -
Common:
-
Smart = They are smart when it comes to tools, being able to build stuff with the right parts.
-
Agile = They are 3x as fast and flexible as a human with great stamina.
-
Use Sensing = They are able to tell some of the uses a tool or part has by simply touching it, but this only works on certain tools.
Uncommon:
-
Mental Gauging = Some are born with the ability to instinctively know how intelligent someone is within their sight. Some can even roughly know which subjects they're knowledgeable in, but none of the actual knowledge on that subject.
-
Tool Summoning = Due to being so affiliated with tools over generations and generations of time, Goblins have gained the natural ability to summon or create any basic tool they need at the moment, such as a hammer or wrench. They can dismiss these tools at will too.
Rare:
-
Tool Connection = In very rare cases, some goblins are born with the ability to magically bind a tool or equipment to them. They can bind up to 5 of these at a time, preventing anybody else from using them and being able to summon/dismiss these objects on command.
Weaknesses -
-
Cold = They are rather sensitive to the cold, and get sick easily.
-
Weak Body = They don’t have the strongest body, and can be injured pretty easily.
Lifespan -
150.
Extra -
They tend to have a meat-based diet.
[Demon Clan] Ifrit
Appearance -
They look very humanoid in form with common demonic traits, such as demon tails, wings, horns, and even eye colors, they can also tend to have black or red colored eyes, their pupils being of any kind of color.
Information -
Ifrits are one of the first races that were made by Kami, said to have been infused by essence by Yomoko himself, turning them into the race that they are now.
They are not only one of the most populated races in the world, breeding similarly to humans, but are also the founders of the Demon Clan. Thus they make up the largest population in the Clan and are treated quite normally by everyone.
Abilities -
Common:
-
Demonic Abilities - They have all the abilities of a demon listed in the encyclopedia.
Uncommon:
-
Demonic Pact = Some Ifrits can make deals with people weaker than them, granting them a portion of their physical strength in exchange for something. However, this drains them to do, weakening them for a period of time.
-
Ancestral Empowerment = Some Ifrits can call upon the bloodline of the original demons that are said to flow within them, temporarily being able to boost their physical stats to 6x that of a human for 8 turns with a cooldown of 23 turns.
Rare:
-
Essence of Yomoko = Very Rarely a Demon is said to be able to tap into the pure power of Yomoko that is within them, boosting themselves to 18x that of a human for a period of 3 turns, but in exchange, they lose a portion of their life. Facing immense backlash physically and mentally, with a cooldown of over 50 turns. Leaving them temporarily comatose.
Weaknesses -
-
Demonic Weaknesses.
Lifespan -
1000.
Extra -
N/A
[Demon Clan] Jackal
Appearance -
Jackals are humanoid figures with pumpkin heads carved with glowing eye holes, though they have no physical eyes. Their carved mouth and facial features don't function like normal ones but give them a whimsical and eerie appearance even if they don't move. They are usually tall, standing slightly above the average humanoid, with lanky frames, long arms, and fingers.
Information -
Jackals are believed to have originated a few thousand years ago, with rumors saying they are born from headless bodies left in pumpkin patches. However, this myth remains unproven, adding to the mystery surrounding their origins, regardless of the truth, all Jackals awaken with no memory of their past lives, left only with their carved pumpkin heads and a new purpose in the world.
Though unsettling in appearance, Jackals are known to be charismatic and oddly charming. They often have a playful yet eerie demeanor that makes them likable, though some still harbor distrust toward them because of this nature.
Jackals possess a natural connection to both fire and mist-based magic, with some also capable of creating living pumpkins as minions to serve them. Their magic, however, is not without limits, and they rely heavily on their carved pumpkin heads for survival and if it is destroyed they suffer death.
Though rare due to the strange circumstances of their creation, Jackals have become more common with the rise of pumpkin farms. While they often face suspicion or fear, their friendly nature allows them to find acceptance in some communities, making encounters with them more frequent than in the past.
Abilities -
Common:
-
Headless = They can detach and reattach their pumpkin head at will.
-
Mist Creation = They can exhale a thick mist that obscures sight and allows them to move unseen within a 20-meter radius.
-
Mist Affinity = They have a 2x affinity for all mist-related magic, increasing its potency and control.
-
Agile Dancer = Jackals move with fluid, graceful agility, granting them 5x the speed of a normal human.
-
Fiery Trickster = They are immune to minor flames and can conjure small, playful fire spots at will.
Uncommon:
-
Hollow Chuckle = Their voice can echo unnaturally, spreading unease or panic in those with weak wills.
-
Rotting Touch = Their touch can decay plants and cause necrosis upon contact with living beings, dealing slow but painful damage.
-
Mimicry = Some Jackals can imitate voices they’ve heard, tricking others with perfect vocal copies for up to 10 turns.
-
Cursed Lantern = Some Jackals can infuse a pumpkin with mist and fire, turning it into a floating lantern that blinds and burns foes in a small radius, acting as a current for 10 turns.
Rare:
-
Indestructible Body = In rare cases, their bodies regenerate endlessly as long as their head remains intact.
-
Pumpkin Minions = Some Jackals can summon up to 15 pumpkin beasts for 10 turns. Each minion possesses the strength of an Ifrit. After summoning all 15, they must wait 17 turns to summon again.
Weaknesses -
-
Head = Destroying their pumpkin head is fatal.
-
Bug = Bugs that eat pumpkins are drawn to Jackals and act as deadly pests, causing harm upon contact.
-
Fire = Though immune to minor flames, they harbor an innate fear of larger fires.
Lifespan -
550.
Extra -
They aren’t born, they are created, how exactly is unknown even to them.
[Demon Clan] Mieru
Appearance -
Their true form is humanoid in nature, closely resembling that of a human being, however, they have very distinctive glowing yellow eyes and a black line over their nose.
Information -
Mierus are a race of people that can change their shape at will. Commonly called other names such as shapeshifters, doublegangers, or many more by the common people.
Due to how easily they can change forms at will, telling a Mieru apart from someone else is quite hard, if not impossible, unless you can tell their yellow eyes apart. Due to this, many people respect and fear Mierus as some of the best races for infiltrations, and even assassination.
A Meiru can take the form of any living thing they have seen before, but one definitive thing remains even if they change, their glowing yellow eyes. Their eyes never change.
While they aren't low in numbers, they also aren't high, due to their low birth rates. Meeting one isn't even a sure thing since one can't tell if they actually have met one most of the time.
Abilities -
Common:
-
Shapeshifting = A Mieru can take the form of any person or thing they have seen before, but does not retain any of the thing's abilities.
-
Voice Mimicry = They can copy the voice and sound of the thing they change into.
Uncommon:
-
Partial Shifting = A Mieru is sometimes able to only partially transform into something or person they've seen before, such as copying their face only or extra limbs.
-
Eyes of Fading = Their yellow eyes are capable of increasing the empathy one has towards them when making eye contact. This fades after 5 turns if not used again.
Rare:
-
Copycat = A Mieru is very very rarely able to copy the racials of the thing they transform into for up to 4 turns. This only works on people, not fauna. Has a cooldown of 6 turns.
Weaknesses -
-
Time = They are unable to maintain a form longer than 2 days without changing back.
-
Milk = Milk can force them to revert back if consumed or drenched in.
Lifespan -
150.
Extra -
N/A
[Demon Clan] Orc
Appearance -
Often muscular and large in body structure, they are often referred to as ‘ugly’ or ‘horrific’ due to the way they look. They have rounded eyes, and a mouth filled with sharp teeth that have both upper and lower fangs. They have dark skin as if burnt, which is commonly green in color, but some can be blue or even red in color.
Information -
Orcs are a race of tough and battle-driven demonic people that have roamed the lands of Shinseina for a long time, believed to be among the founding races of the Demon Clan.
Orcs have also been a barbaric race in nature and culture, which until around a few thousand years ago were fighting with all other races. Due to this, even after becoming a part of the Demon Clan, they still tend to have their own villages and tribes, often lead by the strong. People's opinions on Orcs tend to vary, but many see them as muscle heads.
They are famed for their strength, being one of the strongest races in the Demon Clan, if not one of the strongest races in the world. With their battle capabilities being superior to most.
Orcs are quite rare to encounter, not only because of their tribal attitude but also because it is quite difficult for an Orc to give birth.
Abilities -
Common:
-
Strength = Orcs have insane strength, being able to commonly lift 9 - 11 times that of a human.
-
Durability = Orcs have battle-hardened skin, being comparable to iron, and can even be trained to be as tough as steel. This makes them extremely hardy.
-
Will of the Orc = Orcs have insane stamina and willpower, thanks to which they can fight for an entire day without resting. Even being able to be impaled and continue fighting at full strength through sheer willpower.
Uncommon:
-
Physical Affinity = Some orcs can use magic relating directly to their body effectively.
-
Orc Rage = With spite in their breath, some Orcs can become enraged so their physical stats temporarily double, including the toughness of their skin. This lasts for 4 turns, with a 10 turn cooldown, and will leave them exhausted afterward, practically unconscious.
Rare:
-
Battle Cry = Some Orcs that have experienced enough fighting can release a roar that can temporarily stun anything that hears it for 2 turns.
Weaknesses -
-
Magic = They are rather weak to magic and can’t use magic very well at all.
Lifespan -
450.
Extra -
N/A
[Demon Clan] Rokurokubi
Appearance -
They are humanoid in form with their bodies looking rather human in nature, aside from one main difference, that makes them stand out. They are completely made out of a rubbery material that allows them to freely stretch and bend their bodies however they please.
Information -
Rokurokubis are a race of people that many assume to be mere myths, a tale told to children to scare them into behaving. Not only because of how odd the race is but because of how rare encountering one is.
Rokurokubis aren't very common, in fact, they are so rare that many people even doubt their existence, most don't even know they exist at all, thinking them mere tales. Their rareness is due to simply how difficult it is for one to be made, yes, made. They are a race that isn't born but formed naturally when the mana of an area grows so large that it fuses into the body of a newborn, forever changing that child's body into what a Rokurokubi is, rubbery and stretchy.
Many that have given birth to children that became Rokurokubis often disown the child, some outright killing the child, thinking it as a curse upon their bloodline and family due to the terrible store behind them, many believing them to be a mistake by Kami, something that shouldn't exist.
Yet the capabilities of a Rokurokubi can't be denied, while odd, while rare, the race has some quite useful capabilities. Being made of a rubbery material, they are completely immune to all forms of blunt damage unless it can cut them, only then will they be harmed. They also have no organs inside of them, being completely hollow and surviving purely on magic, due to this they don't need to do anything a normal human needs to do.
Rokurokubis are so rare that meeting one is close to impossible and a normal person wouldn't even encounter, or hear about one, for their entire lives. Rarely would someone get to meet one, and even then telling them apart unless they actively show their abilities is near impossible.
Abilities -
Common:
-
Rubbery Body = Their bodies are made out of a rubbery and stretchy material, being able to bend and stretch in any way. With a max length of 15 feet with any limb.
-
Organless = They do not have any organs within their body, allowing them to not need to do anything a normal human would need to do to function, and not die from being injured this way.
Uncommon:
-
Size Manipulation = Some of them can change their size of themselves up to 2 times their max size, or down to 1/10 of their original size, at will.
-
Hardening = Some of them can harden their body to that of stone at will.
Rare:
-
Buggie = In very rare cases some of them can reattach their cut-off or injured body parts and fully heal without dying, with the only way to kill them being to destroy their heads.
Weaknesses -
-
Salt = They are unable to cross it.
Lifespan -
850.
Extra -
N/A
[Demon Clan] Shadow Walker
Appearance -
They look human in form, but tend to have pitch-black skin that looks like shadows, their eyes tend to usually be yellow and black, but in some rare cases shadow walkers have blue or green eyes.
Information -
Shadow Walkers are a race of demonic people that people believe originated from humans, but this is not proven or true. Born with the very essence of shadows flowing within them, granting them abilities over it.
Shadow Walkers are rather low in numbers, a fact that is due to the hard time they have reproducing and surviving through childhood due to the unstable amount of essence in their young bodies. Due to this, they aren't often interacted with by the masses, yet they are praised for being one of the best races in the world for infiltrations.
They are people born with a natural affinity over darkness and shadows, being able to naturally control the shadows around them, with some even being able to travel through them.
While not rare, they are still rather uncommon, and while they have been more in recent times due to the increased means of stabilizing the essence within them, meeting a Shadow Walker is still quite hard.
Abilities -
Common:
-
Shadow Travel = Shadow Walkers can travel between shadows to another shadow as long as it is within 50 meters of each other. This has a 3-turn cooldown between traveling.
-
Shadow Body = They can make their body completely that of a shadow, and once in this state they can’t be touched or touch anything.
Uncommon:
-
Hidden Shadow = Some Shadow Walkers can hide within shadows completely. They can still be damaged by magic while in a shadow and cannot switch shadows while in it, though if the shadow moves on its own such as a person walking, they can stay in it.
-
Shadow Creation = Some Shadow Walkers can create their own magical blotches of shadows once every 3 turns somewhere in sight. These shadows last for 2 turns before fading away.
Rare:
-
Shadow Control = In rare cases, some can manipulate their own shadow at will, going up to 50 meters. These shadows are empowered, allowing them to use them to block out light or even the sun.
Weaknesses -
-
Light = Shadow Walkers are unable to stay more than 4 hours in direct sunlight or they will die.
Lifespan -
200.
Extra -
They can only reproduce with their own race.
[Demon Clan] Succubus/Incubus
Appearance -
They look humanoid in form with a very beautiful and alluring figure. They commonly have small horns, wings on their lower backs, or even a whip-like tail that curves at the end. Most importantly they are unnaturally good-looking, said to be one of the best-looking races in the world, with looks that can charm most.
Information -
Succubus/Incubuses are a demonic race of people that are strongly related to sexual activities, the male is called an Incubus, and the female is called a Succubus.
Even with their difficulty giving birth, they are one of the most populated and popular races within the Demon Clan, easily appearing in any conversations about demons. Due to how they are in nature, and how long they have been around, they are a widely accepted race, with some even accepting them a lot more than others.
They are required to absorb sexual energy at least a few times a month to survive, and doing it more often gives them more energy to stay healthy. Naturally, this only begins when they turn 28 years old, this is due to a strange hormonal and magic-related phenomenon for them.
While many think of them as nothing but Sex Demons, this isn't actually the case, with them having many means to absorb sexual energy aside from just sex, such as kissing, hugging, and more. Anything that involves another person and pleases them is all they need.
Abilities -
Common:
-
Seduction = They can easily seduce people with their charming looks and aura as long as the person is interested in them even the slightest.
-
Stamina = They have insane stamina, being able to function for hours without rest.
-
Vitality = They gain vitality through sexual actions which keeps them youthful and functioning.
-
Demonic Capabilities = They have half the demonic capabilities of a normal demon listed on the encyclopedia.
Uncommon:
-
Energized = The more vitality they absorb the stronger they become both magically and physically. Up to 2 times each.
-
Sexual Empowerment = Some of them can use their built-up energy to temporarily empower themselves or someone else for a period of 4 turns, boosting all physical capabilities by 2x. With a cooldown of 30 turns, and a drain after.
Rare:
-
Desire Manifestation = Some can turn into what the person most desires, a loved one, or something they deeply care for/are attracted to.
Weaknesses -
-
Lack of Sexual = The lack of sexual activities that cause them to lose energy faster.
-
Dandelion = Burns them to the touch.
Lifespan -
750.
Extra -
They don’t easily get pregnant.
[Demon Clan] Teirusu
Appearance -
Teirusus have humanoid bodies with distinctive red hair and glowing eyes. Their skin is tough and textured, almost like sandpaper, giving them excellent protection from the desert environment. They have three stinger-tipped tails that sprout from their lower torso, each capable of delivering a paralytic venom. Teirusus are physically imposing, with tall, broad builds that make them seem much larger than the average humanoid.
Information -
Teirusus are native to the harsh desert lands of Shinseina and have evolved to thrive in this unforgiving environment for years. Their hardened bodies and natural venom defenses ensure their survival amidst the dangers of the desert and due to their location they naturally align with the Demon Clan even though they aren't actually demonic in nature.
While many Teirusus prefer solitude due to their personality, their presence isn’t rare within the Demon Clan, and they are welcomed as valued members of their society. They are known for their quiet nature and tendency to avoid unnecessary interaction, which has given them a reputation of respect and mystery.
The race possesses exceptional memory, able to recall anything they've seen once, making them perfect for learning various things quickly. However, many Teirusus are stubborn and prefer not to rely on magic, using their physical prowess instead even though they would be good at magic. Their three tails, each armed with a stinger, excrete venom that paralyzes enemies, making them fierce warriors when provoked.
Though not overly rare, Teirusus are not frequently encountered outside of desert regions. They are known to distrust and even dislike members of their own species, leading to a preference for independent or small-group lifestyles.
Abilities -
Common:
-
Tails = The stingers on their three tails release a venom that paralyzes enemies for 2 turns. Stronger beings may resist or recover faster.
-
Memory = They retain everything they see or experience with perfect clarity.
-
Hardened Skin = Their skin is as tough as granite, giving natural resistance to physical damage and protection from harsh climates. Granting them a boost of 5x the durability of a human.
-
Heat Tolerance = Teirusus are unaffected by heat exhaustion or extreme sun exposure, making them perfect for desert environments.
Uncommon:
-
Venom Seeping = Some Teirusus can release venom from their limbs, using punches or slashes to paralyze opponents.
-
Desert Warriors = Their physical stats can increase up to 6x those of a human, especially in hot environments.
-
Quick Reflexes = Some Teirusus develop exceptional reflexes, becoming 5x quicker than a human.
-
Adaptive Hunter = A few Teirusus can sense vibrations in the ground, detecting enemies or prey within 30 meters.
Rare:
-
Venomous Gas Cloud = Rare Teirusus can release a 30-meter cone of paralyzing gas from their tails. The gas is dense, hindering movement and delivering venom through inhalation. It disperses slowly over 8 turns. With a cooldown of 20 turns.
-
Sandstorm Step = In rare cases, some Teirusus can dissolve into a cloud of sand, becoming intangible and moving with the wind. This form lasts for 5 turns with a 10 turn cooldown.
Weaknesses -
-
Coldness = They are sensitive to cold areas, including things such as snow and ice.
-
Aloof Nature = They are naturally distrusting, even toward their own kind, making teamwork difficult.
Lifespan -
250.
Extra -
They tend to dislike their own species.
[Demon Clan] Wendigo
Appearance -
They often look beastly in form, with the skull of a deer-like creature covering their face, dressed in the fur of dead animals, and even a bone-formed tail. They have sharp teeth, slit red eyes, and rounded ears. Thanks to their slim yet tall frame they are often rather scary to encounter, especially in the dark, easily reaching over 8 feet tall.
Information -
Wendigos are a race of people that were once human, yet due to the eating of human flesh, along with the practice of dark magic, has forever been changed.
They are a race, while rare, and are quite disliked among people, even those of the Demon Clan look down upon them because of their nature. Most people believe that the reason they act the way they are, forever craving flesh, is a curse upon them for eating their own kind.
Wendigos are one of the best hunters in the world, priding themselves on their abilities to easily track down and trick prey into falling for their traps, where they eat them.
Wendigos are rarely created now, and are rare to encounter, due to the fact that they can't be born, nor reproduce, and are simply made through their own actions.
Abilities -
Common:
-
Instincts = Wendigos have great hunting instincts, being able to track or find prey from mere footsteps.
-
Agility = They are very fast with great stamina and flexibility, allowing them to hunt down prey. Being over 4x faster than a normal human.
-
Digestion = They can digest most things with ease, even things poisonous to the common human.
Uncommon:
-
Wild Rage = Some can temporarily enhance their physical stats by 2x for 5 turns, turning into the mindset of a rabid animal during this time. This has a cooldown of 7 turns, but can be extended by 2 turns if they consume flesh. The longer it goes on, the more enraged they will be.
-
Bone Mold = Some Wendigos are very good with making bones into tools or weapons, able to magically shift bones they find into intricate shapes.
Rare:
-
Mind Games = Some very few cases are said to be able to play tricks on the mind of a person, making them see or hear things.
Weaknesses -
-
Humanity = They retain very little human knowledge after going insane, with few expectations, making them easily outsmarted.
Lifespan -
350.
Extra -
N/A
[Demon Clan] Corrupted
Appearance -
They look like regular humans upon first glance, however, they do not possess any shadow or cast any shadow sources. They have crystal-like pupils that are usually dark in color, with a somewhat long tongue. Most of them tend to have dark markings on certain parts of their body, indicating the corruption that flows within them.
Information -
Corrupts are a race of people that evolved from humans, around a few thousand years ago. They first evolved due to a large amount of negative mana that had been absorbed into their body naturally, forever changing their genetic makeup.
Born from negative mana, most corrupts have had a hard life from birth, with many even having their personalities affected by the negative mana that had been absorbed into their bodies. This led people to see them in a negative view, often avoiding them afraid of their unstable nature.
What makes them different from normal people, is that this evolution granted them the ability to summon and control a type of shadow-like being at command, always linked to them through a thin line, almost unseeable by a normal person, connected to the torso or lower back. This shadow being can have a mind of its own at times, but will almost also work to protect its user, being able to attack and defend.
While rare, they aren't all that uncommon to encounter, even with the fact that they aren't able to reproduce. This is due to the simple fact that negative things happen all the time, all over the world.
Abilities -
Common:
-
Shadow Being = They have the ability to summon a shadow-like being at will and use it for whatever needs be. This being is 3 times stronger than the average human and heals at a speed of 2 times.
Uncommon:
-
Shadow Travel = In a few cases, some can travel through the shadows, within a distance of 25 meters.
-
Negative Mana Absorption = Some can absorb negative mana into their body in order to fuel themselves and grow stronger, up to 4x their physical strength.
Rare:
-
Corrupted Protectors = Some can have up to 5 Shadow Beings instead of just 1, each being twice as strong as the average Shadow Being.
Weaknesses -
-
Link = The link that connects the shadow being to the user isn’t very strong, and if broken will render the shadow being unusable for a period of a few days.
-
Light = Bright lights can temporarily stun the shadow being if it is flashed at them.
Lifespan -
150.
Extra -
They can only reproduce with humans and their own race.
[Demon Clan] Dark Elf
Appearance -
They are humanoid in form but always slim and beautiful. With long, pointed ears, and crystal-like eyes without pupils, they look quite wonderful. They have dark purple, or light purple, skin and always have silver hair, this is what makes them stand out. Some have horns or even a tail, but only in rare cases.
Information -
Dark Elves, or otherwise known as Drows, are a race of beings that branched off from the widely known elven race, by cross-breeding with a demonic race, or so it is believed. Appearing a few thousands of years ago.
They have been given the name of “Dark Elves” due to their unique traits, becoming a race of their own. They are quite common, being one of the top 10 populated races within the Demon Clan, and while they are widely accepted by most, that can't be said to be the same for the elven race, which is said to hate them deeply.
They are rather well at magic, especially demonic-based magic, and summoning magic. They are said to be some of the best races in the world when it comes to summoning magic, having a natural affinity for it.
Being a pretty common race, encountering one within the Demon Clan, or even outside of it, is quite common, and they have a pretty famous reputation.
Abilities -
Common:
-
Eyes of True Sight = This allows them to see things that can’t be seen through normal means, such as mana and illusions.
-
Summoning Magic Mastery = They are rather good at summoning-based magic, with it being 2.5x stronger when compared to a human's summoning magic.
-
Archery = Very good at archery with natural talent.
-
Agility = They are fast, flexible, and have lots of stamina.
Uncommon:
-
Speed = Some are able to be 4x faster in speed and acceleration than a human.
-
Summon Beast = Some are able to summon a spirit animal, or even multiple, by using their mana and soul, temporarily being able to use it for fighting or their needs for 5 turns. With a cooldown of 10 turns. Each one is as strong as the user.
Rare:
-
Mana Marks = Few have markings on their body that can naturally absorb mana around them, allowing them to regen mana 5x faster.
Weaknesses -
-
Fire = They dislike the heat and anything hot. They are very sensitive to fire, and they burn easily.
-
Salt = They can’t cross salt.
-
Red Wine = It is poisonous to them.
Lifespan -
750.
Extra -
N/A
[Demon Clan] Oni
Appearance -
They are humanoid in form with rather large frames and muscular builds, with natural-born muscles. They are red in skin tone, always red, be it a light or dark shade of it. Their ears are somewhat pointed, but they are also widened, not extremely but they are. Most importantly they usually have a single horn on their forehead, some have two, but never more.
Information -
Onis are a demonic race that is known for their strength and battle prowess. Famed for being one of the strongest Demonic Races in the world, with their battle capabilities being at the top of the world.
They love to fight, in fact, they live for a good fight, and would love nothing more than to have a worthy opponent. Often looking down on people weaker than them as disappointing, and choosing to live in societies of their own kind, in tribes or small villages lead by the strong. While many people see them as nothing but meatheads, they can't help but respect them.
They have tough and rough skin, which evolved for them to live in harsher environments such as the desert, or even battlefields. With bodies naturally covered in muscles that grant them immense strength and durability.
While not rare in numbers, they are uncommon to encounter as they often live in small tribes and avoid public places, unless it's a place for battle or weapons. With their kind being famed for fighting in the Arena.
Abilities -
Common:
-
Physical Enhancements = They are 2x more physically adept than an ifrit.
-
Endless Stamina = They do not get tired, never feeling the need to rest.
-
Tough Skin = They have very hard skin that is almost impervious to blunt damage, being at most as tough as iron.
Uncommon:
-
Battle Energy = The more they fight, the more energy they get, getting stronger the fight goes on, increasing their base strength will get stronger by +1 every 2 turns. This caps at +5 and lasts until the fight is over.
-
High Kick = Some can have incredibly powerful legs, with legs able to kick with 50% more force than they normally should be able to.
Rare:
-
Oni Awakening = In very rare cases, when an Oni's horn is broken, they enter an incredibly physically adept state, obtaining a pink aura around them that boosts their physical stats by 4x for 5 turns. Afterward, they fall unconscious and can't be awoken for another 4 turns.
Weaknesses -
-
Horn = Their horn is very sensitive and if broken hurts a lot worse than dying. It grows back in months.
-
Lower Back = The only part of the skin in their body that isn’t as tough as the rest.
Lifespan -
250.
Extra -
N/A
[Demon Clan] Banshee
Appearance -
Banshees possess a humanoid form with pale skin and deep red eyes, giving them a resemblance to vampires. Their most distinct trait is the black lines that run across their bodies, typically found under or around their eyes, on their chest, or along their limbs; they are extremely thin, to the point where their bones are faintly visible through their skin.
Information -
Banshees are often associated with death and the afterlife due to their nature and abilities. They are believed to predict the imminent death of those around them, and legends claim that some can see or even communicate with the dead. This connection with death makes them objects of both fear and fascination by many.
Due to their abilities, Banshees are not widely accepted in society and are often feared. They are often targeted, illegally captured, or killed, and many fear them as harbingers of doom and death. Tales of their presence have spread mistrust and misunderstandings about them, causing most people to avoid them. Their population remains low due to frequent persecution and a naturally low birth rate.
Their ability to sense impending death is both a gift and a burden to them. While they can detect when death is near, it is not something they can prevent most of the time, making their foresight ultimately more painful than helpful. Their presence is considered ominous, leading to a general dislike, though a few communities view them as guides for the dead.
The vast majority of Banshees are female, with male Banshees being quite rare. Encountering one is uncommon, though they often roam near areas with significant spiritual activity or death.
Abilities -
Common:
-
Death Premonition = They can sense the approach of death nearby, though they are unable to pinpoint who or what it relates to.
-
Floating = Banshees can float several feet off the ground moving almost weightlessly.
-
Wail of Sorrow = They can emit a wailing sound that induces sadness or fear in anyone within earshot for 2 turns with a 4 turns cooldown.
-
Silent Steps = Their presence is so light that they can move without making any sound or being sensed normally.
Uncommon:
-
Otherworldly Phasing = Some Banshees can phase through non-magical objects for 2 turns, followed by a 4 turn cooldown.
-
Emotional Reading = Some are able to discern emotions and intentions, such as hostility or affection, just by looking at someone.
-
Echo of the Death = A few Banshees can replay the final moments of a deceased being by touching the place where they died or corpse.
-
Lifedrain Touch = Some can siphon small amounts of life force from a target with physical contact. This energy can heal them.
Rare:
-
Death’s Glimpse = In rare instances, a Banshee may witness a fleeting vision of how someone may die. However, these visions are not always accurate, as they show only one potential future.
-
Wail of Agony = Some rare Banshees can emit an ear-piercing wail that temporarily stuns all enemies within a 20-meter radius for 1 turn. This ability has a 10 turn cooldown.
Weaknesses -
-
Eyes = If a Banshee loses their eyes, they lose their premonition and sight-related abilities.
-
Salt = Salt makes them unable to feel or pass it.
-
Garlic = Any exposure to garlic blocks their premonition abilities entirely.
Lifespan -
150.
Extra -
N/A
[Demon Clan] Animusois
Appearance -
While they often come in a humanoid form their bodies are often smokey in form with a shape that can be slightly altered and change to take whatever height and slight changes to their body. One common thing they all have in common they can't change is their hollow eyes and sharp teeth that jagger out their mouth whenever they smile. Their bodies are often dark and smokey in form, like a shadow or spectral entity, however, they are physical.
Information -
Animusoises are a race of demons that are believed to be one of the purer bloodlines of demons due to how long of a history they have, having been around since times of old, and only recently have they become more uncommon as they slowly go extinct.
As a race that has been around for a very long time, they have a certain level of prestige amount the demon clan, at least they did in the past, however, in common time they have become less common and have been slowly forgotten by the common people of the clan. With extremely low birth rates and low survivability.
They are praised for their abilities over the mind, being a race that has naturally superior illusions and mental capabilities than most other races in the world, and all other demon races. With their very being overflowing with illusions.
Due to recent times, they have become very uncommon to the point of being rare and forgotten by the common people, with birth rates so low combined with the fact they can only reproduce with their own kind.
Abilities -
Common:
-
Mental Affinity - They have a 2x affinity with mental, illusions, and mind-related magic.
-
Illusions Projection - They are able to stimulate illusions around them that can mimic sound like it is actually there. Within a range of 20 meters.
-
Mental Intrusion - They have the ability to project their mind into the minds of people they have locked eyes with, being able to go through their minds as if watching a movie. If eye contact is broken, or the person uses enough force to block them or force them out they can be mentally injured.
-
Smokey Form - They have a body that even though it is physical, it is covered in a layer of black smokey mist that makes them look like they are constantly shifting and moving, like a shadow.
-
Uncommon:
-
Nightmares - They are able to tap into the mind of people and inflict a mental nightmare, making them see and experience their deepest fear as if it is actually happening. However it can be broken with a strong mental power, and only works on up to 5 people they can see.
-
Mental Crawling - They are able to temporarily project out a spiritual form that is able to enter the mind of people that are unconscious and move around it, however, if the person wakes up or forces them out they will face backlash. With a cooldown of 40 turns.
Rare:
-
Mental Plane - They are able to pull people within their own mental plane for 5 turns, and within this plane, they are completely in control of everything, even the layout, and any damage done in this plane is mental, not physical. With a cooldown of 50 turns.
Weaknesses -
-
Snow - They are very sensitive to the cold and ice burns them.
-
Physically Weak - They are physically as strong as a normal human, being very weak.
Lifespan -
Unaging.
Extra -
N/A